The POW Block said: "Sometimes I feel really f***ing smart, and sometimes I feel really f***ing stupid. I'm in the latter mode currently, because I have been musing over this concept for awhile: "Who the f*** am I?"
I mean yeah, I'm having a mental breakdown over moving so far away, but it's also more specific to not only "Who am I in games?" but "What does it mean to be me in games?""
Headquartered in Poland, Elsewhere Entertainment — an all-new internal studio at Activision — is working on a new “narrative-based and genre-defining AAA franchise.” Elsewhere includes developers credited on The Last of Us, Uncharted, Destiny, Cyberpunk, and more. Activision’s new studio announcement comes just a week after its parent company, Microsoft, closed three Bethesda studios. It also follows job postings about a new Activision IP.
The game industry confuses, closing down proven studios only open a new studio?
I think this is just a publicity stunt and that this studio never actually produces a game. Someone at Microsoft was like were getting cooked in the media after they closed these studios and they came up with a plan to create some dummy studio someplace outside of the reach of the English speaking presses reach to distract people.
"Oh hey we're not closing studios we're actually creating studios"
And of course what are they working on... the type of game that gets the most popular public perception a narrative driven story based game... ya know not the thing Activision and Microsoft are known for.
Xbox and EA have recently made baffling moves that define how bleak the future of the gaming industry is with major companies at the helm. Ryan Bates from "Last Word on Gaming" posits in this op-ed that maybe it's not ineptitude, but intention.
Name someone that isn't trying to look us these days maybe cdpr.
Take two, ubi and yes even PlayStation are pushing us to own nothing and be happy with our live service ad injected games on a sub so they can raise prices at will and take access away when they see fit.
If it keeps up I'll be a full time retro gamer and this industry will be crashing hard
As rediculas as it sounds we need government reforms to defend consumer rights
XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.
Death in games really doesn't have much affect on the player. Unless it's a cut-scene death... those are permanent yo.
Instead like, you said, it's more of a slap on the wrist. We learn from it and move on. It would be awesome to see a game, other than Heavy Rain, actually implement a narrative where the player character, or NPCs, can die and it has an impact that the player has to deal with.
No mention of Steel Battalion's infamous permadeath, save-wipe feature?
In the new one you steadily lose members of your platoon if you fail to act to save them during missions. It's a nice feature which does a good job of making you care about your squad, unlike say Gears of War where they can be revived time and time again and will always be around for the next stage.
It means you got out skilled by something, human or otherwise. It means you are inferior. That, people, is why games are not just games. They're a gauge of your intelligence in the situation you're put in.
To me, it means learning something so you don't do the same thing again, or it allows you to try a different approach, next time. I see the "game over" "mission failed" or "you died" screen as a chance to take the knowledge you gained from failing and bring it into your next attempt to make it successful.
Good article.