160°

The problem with AAA is that everybody “has their own idea of what that means” – Just Cause 2 dev

News: ex-Avalanche Studios developer Axel Lindburg has said that the definition of a AAA game is “highly subjective”, which leads to problems in differing aims and expectations during development.

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beefjack.com
NukaCola4341d ago

I was under the impression, a AAA-title was one publishers put a large amount of money into. I didn't think it had anything to do with quality.

xYLeinen4341d ago

I've been always thinking of AAA having a high amount of production quality. But again, production quality are measured by standards and the overall quality of a product.

Pandamobile4340d ago

AAA is a budget range, so you're pretty much correct.

Homefront was a AAA game, but it wasn't that good.

mochachino4340d ago

AAA is requires high production quality (or polish) but also the gameplay must be at least very good imo.

Too Human wasn't AAA because despite the high production values, the gameplay was lacking.

Pandamobile4340d ago (Edited 4340d ago )

Too Human was a AAA game. They spent massive amounts of money on it. Being a bad game doesn't change its production value.

70°

Avalanche Studios Staff Reach Two-Year Union Contract

After six months of negotiating, Avalanche Studios staff have successfully unionized with a new two-year collective bargaining agreement.

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insider-gaming.com
thorstein16d ago

Sega unionized, now Avalanche. Rafiki: It is time

XiNatsuDragnel16d ago

Unionization is the future homie

80°

SEGA announces Fearless: Year of Shadow

SEGA has announced Fearless: Year of Shadow, a campaign that celebrates Sonic the Hedgehog and his brooding acquaintance, Shadow.

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gamespew.com
120°

Sega sells Relic and will cut 240 jobs across UK studios

GamesIndustry.biz writes: "Relic is best known for the Company of Heroes and Dawn of War games, and recently developed the new Age of Empires for Microsoft. Relic will transition to an independent studio and will no-longer be part of the Sega group of studios.

The majority of the 240 job cuts are across Creative Assembly and Sega Europe, while there will be a ‘small number’ cut from Sega HARDLight. There was no mention of other Sega UK studios, including Two Point Studios and Sports Interactive."

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gamesindustry.biz
-Foxtrot31d ago

Shame about Creative Assembly, they should have just been allowed to do an Alien Isolation sequel.

just_looken31d ago

It was that garbage coh 3 that did them in only a special team can make a sequel worse in every way even though it was a 10 year gap and the same era.

gold_drake31d ago

I hope they find new jobs in the industry soon.

Jingsing31d ago

Two Point Studios and Sports Interactive probably run on a shoe string budget so that fits into SEGA better lol