News: ex-Avalanche Studios developer Axel Lindburg has said that the definition of a AAA game is “highly subjective”, which leads to problems in differing aims and expectations during development.
After six months of negotiating, Avalanche Studios staff have successfully unionized with a new two-year collective bargaining agreement.
SEGA has announced Fearless: Year of Shadow, a campaign that celebrates Sonic the Hedgehog and his brooding acquaintance, Shadow.
GamesIndustry.biz writes: "Relic is best known for the Company of Heroes and Dawn of War games, and recently developed the new Age of Empires for Microsoft. Relic will transition to an independent studio and will no-longer be part of the Sega group of studios.
The majority of the 240 job cuts are across Creative Assembly and Sega Europe, while there will be a ‘small number’ cut from Sega HARDLight. There was no mention of other Sega UK studios, including Two Point Studios and Sports Interactive."
I was under the impression, a AAA-title was one publishers put a large amount of money into. I didn't think it had anything to do with quality.
AAA is requires high production quality (or polish) but also the gameplay must be at least very good imo.
Too Human wasn't AAA because despite the high production values, the gameplay was lacking.