Former pitcher Curt Schilling wasn’t the first celebrity from another profession to try his hand in the world of pixels and polygons. The World Series-winning athlete is still dealing with the collapse of his 38 Studios in Rhode Island (catch up with that story here), but he should take heart in the company he shares this list with. Some of Earth’s most talented people (and Vin Diesel) have tried applying their world-class skills toward producing a video game, and it rarely goes well. Some never release a thing, and others just release crap.
From Xfire: "Video game enthusiast and Hollywood superstar, Vin Diesel, has taken his talents to video games numerous times. We've decided to rank all of his games from the worst to the best."
“Ranking every game with Vin Diesel from terrible to bad”
Fixed the title for you.
Butcher Bay was great. From the prolog, fist fighting, knife fights and story. The immersion of the whole package really uped the criteria of what a cutting edge game was back then. I would like another adventure with Riddick, but it would have to be triple A status to live up to Butcher Bay.
Why do game studios keep imploding?
Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.
The original Shaq Fu was a pretty dire embarrassment, a relic from the age of 1994 basketball mania that saw Space Jam inexplicably become a smash hit and multiple NBA stars get their own games.
Haha - who woulda thunk?
I don't consider Shaq-Fu as a failure, because I play that a lot. Not because it's good, but because it's so hilariously bad. It failed so bad that it succeeded in my heart, therefore it was a success.
Is it really failure if it never came out? I'm sure Halo and LMNO would have been huge.