330°

PSU faked 'interview' with Valve? (Update)

From evilavatar.com: " If you ever come across an interview with an anonymous developer from Valve, it might be a good idea to take a closer look if he uses terms like 'complexer'. It looks like the supposed 'interview' with an unnammed Valve employee was actually cobbled together forum posts by a ps3forums poster named 'HalfLifeDev'."

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evilavatar.com
TriggerHappy6085d ago

Guys think twice about the source that you get your news from because you never know.

bung tickler6084d ago

i wouldn't say i knew, but i had a stinking suspicion. valve has been very vocal in the past about not enjoying the ps3... no dev was named, and the grammar was horrible.

CNIVEK6085d ago (Edited 6085d ago )

Anyone who EVER thought PSU was a credible source of ANYTHING besides FUD and unabashed fanboyism, is an idiot. They're about as legit as $599USD.com, PS3Fanboy.com, and SonyDefenceForce. :o

ShiftyLookingCow6084d ago

I don't think PS3Fanboy is anywhere near SDF. 599USD is a parody site(with a giant enemy crab).

Rooftrellen6084d ago

$599USD.com is a satire site isn't it?

I know its not 100% pro Sony, anyway, after reading an article on there about everyone joining together with the PS3 to kill casual gaming. It was pretty funny.

RadientFlux6085d ago

Wow that is bad, PSU should lose all credibility with all gamers

madness6084d ago

fo sho. they just lost me as a regular.

BIadestarX6084d ago

Actually they will lose credibility with Sony fanboys community... That's the reason why they come up with these lies. Sony fanboys are not interested in the truth but on someone like(PSU) to tell them what they want to hear. Let me give you an example. The review that PSU gave Lair (8.5/10).. compared to other more credible sites (IGN 4.9).. which one do you think Sony fanboys will take as true? Instead they just justify the bad game by saying that IGN are a bunch of xbox fanboys...
PSU will be ok... they can lie and make stuff up as much as they want... nothing will change. These fanboys sites are there to serve and protect Sony... wherever it takes... and Sony fanboys encourage that.

Lex Luthor6084d ago

Spot on Bladestar.....as always.

ThaGeNeCySt6084d ago

smh... and irrational people believed that 93-94% power garbage

Meus Renaissance6084d ago

I contacted those who know the Admin of that site to get confirmation of this.

TriggerHappy6084d ago

NoU.....

Well the link to the site have been taken down, it used to be over here : http://www.psu.com/PSU-Inte...

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130°

Keoken Interactive lays off majority of team after failing to find funding at GDC

Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding …

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gamesindustry.biz
mastershredder8h ago

The industry model and standards and who's in place to approve/disapprove have changed ^ what Keoken is feeling now is much like the Mobile burst 15 years ago. Expect more to come out of your own finances. Investors are treating games like movies and now (thank$ a lot for involving yourself hollywood) only the big (and money blind) investors get involved, effectively killing a lot of content that would come out with proper non-gate-kept and/or with incentivized funding.

Markdn8h ago

And when you only make a fraction of your games worth on gamepass you suffer

Tacoboto5h ago

Palworld and Manor Lords are so suffering.

190°

PS5 Was The Market Leader In Unit & Dollar Sales For Q1 2024 And March In US

Mat Piscatella of analyst firm Circana has revealed that the PS5 was the market leader in North America for both unit and dollar sales during not only March 2024, but the first quarter of the year as a whole.

Writing on Twitter, Piscatella revealed that spending for video game hardware in February 2024 dropped 32% in comparison to the same period last year, totalling $391 million. In addition, spending for PS5, Xbox Series X/S and Nintendo Switch each fell a minimum of 30% year-on-year.

Cacabunga11h ago

What will happen when Sony announce a new Uncharted, Killzone, Tsushima or Horizon ..

ChronoJoe10h ago

Ah yes, Killzone that'll light the world on fire.

I'm joking but I do wish it were likely or more popular.

shinoff21836h ago

I'd rather an upgrade over some fps personally. Like a true rpg not some action game with a couple of rpg lite mechanics in it.

Jingsing1h ago

To be fair Sony usually know when to let a franchise go dormant, They gave Killzone over 6 different games and it never reached that summit. You end up in a situation like Microsoft if you just keep hammering out Halo and Gears and Forza etc. Microsoft should be smart enough to let them games go.

Hofstaderman11h ago

But PS5 and Switch still outsells XBOX embarrassingly even with overall consoles sales decline.

Giga_Gaia10h ago

At this point, I think PS5 and Switch sell more in one month than Xbox does in an entire quarter...

Ironmike3h ago

Stop being sad mt just enjoy ur console of choice and just accept there's not only ps5 in the world

8h ago
Elda10h ago

This is not surprising in the slightest. The song will continue to remain the same.

romulus238h ago

And in other news wet is water.

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270°

AAA Games Will Get More Expensive And That Might Not Be Entirely Bad

Najam from eXputer: "The norm of $60 AAA games is no more as developers now charge more for their games. Here's why this might not be a bad thing for gamers."

Kaii22h ago

*Elden Ring type games, yeah sure. (scoring 8+)
(AAA/quadruple A) slop can shove it up their discounted ass

In recent yrs my purchasing In Indies has increased and its decreased for major IP's because I cba with the lack of innovative gameplay.

Focusing on the topic, why not mention Take-Two CEO getting his pay increased while axing 500 staff? I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo.

fsfsxii18h ago

Im not contesting that triple a games are not innovative, but most indie games are 2D side scrollers with pixel art, fompletely lacking in innovation

CantThinkOfAUsername12h ago

Agreed. 99% of indie is metroidvania, rogue-lites and visual novels.

Sgt_Slaughter9h ago

That shows me you know don't anything about indies if that's the conclusion and generalization you managed.

Tacoboto17h ago

"I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo"

What exactly is gaming media going to do that it's not already doing?

Welcome to capitalism and corporatism - every industry has this problem, it's not a gaming one.

thorstein22h ago(Edited 22h ago)

It's a bad thing for gamers and for in the chair game devs. We just heard of massive layoffs across the industry.

I'd pay more if I read articles about how they were hiring. I'd pay more if I read articles about how the people who made the game scored record setting pay raises and CEOs were no longer given 1 year bonuses that could sustain a small studio for 10 years.

But that's not what happened.

Crows9018h ago

Yeah there's only so much people are willing to pay for entertainment. Especially in the form of games at the same time that there are free to play games and cheaper in the titles that compete with triple A. You're not going to be able to keep increasing pricing and get the same amount of sales. I already don't buy games at the new price or even at $60. I wait for $40 or less. And I don't believe I'm alone in that department. If you don't have any other expenses you can probably continue to afford buying games at the top price but many people eventually have other things that take priority and you're just not going to spend it that much money on a video game.

Heck if I have to play one game for the rest of my life I'd probably end up playing Warframe or Counter-Strike. These are all either free games or were paid games and now are free.

The AAA industry is a threat to the gaming industry. They're trying to continue to ride the way and keep increasing prices. They're trying to get all of the money as long as they're able to.

anast16h ago

Good point. I usually wait unless it's a favorite, but there are only 3 publ./dev. teams I can say that about, and 1 out of 3 gets day 1 treatment.

As for F2P, I'm a Path of Exile fan myself. I would just start hitting that hard and wait until prices drop.

Crows9014h ago

Path of exile would be an also pretty good alternative. I probably choose path of exile 2 since it'll be fresher and will receive more content most likely. I don't know

I did grow tired of path of exile after a while

Software_Lover18h ago

It's bad. People just want good games at decent prices. Not everything has to be super realistic with 200 voice actors. Look at Palworld.

Ironmike18h ago

Terrible article game prices go up any more u can kiss this industry goodbye

TiredGamer17h ago

The industry will and is already imploding due to double standards relative to prices everywhere else in society. Just as with food, housing, transportation, and other forms of entertainment, costs will increase even if only due to the constant rise in inflation.

Inflation is a fact of our modern world, and is a consequence of normal (usually healthy) economic activity. It is a result of a slow and continuous growth due to increasing money supply, and the complex relationship between consumer supply and demand. Inflation leads to the eventual increase in wages, whether through cost of living increases, yearly increases, minimum wage increases, or a higher demand of workers than there is supply.

The fact that the game industry has managed to keep game prices at or near the $60/70 range for DECADES is amazing in its own right. The buying power of a dollar has dropped in half in the last twenty years, so each year that prices don’t increase, it is essentially a price decrease for the previous year. Think about that.

Part of the problem is that games have been arbitrarily held at such a low price for so long that it has created a psychological ceiling in peoples’ heads that can’t be exceeded. MTs and other schemes have been created to try and mitigate this discrepancy, but those don’t work with every game/genre and have also received their own significant consumer blowback.

If games can’t exceed the $60-70 barrier even though that $70 is economically a lower “true” price than the cost of games even a decade ago, publishers will do what they can to make up the difference before eventually running out of options and exiting the industry.

I don’t like to pay more than I have to just like everyone else, but you have to be fair in comparing price increases (or lack thereof) in the game industry with the price increases across the rest of society.

anast16h ago

..."$60/70 range for DECADES"

This is false. Incomplete games have been this price for decades. For at least a decade or two, complete games have been $100 or more. They sell games as standard version and complete version, but now is some kind of version of deluxe, gold, complete, and ultimate. The tiers tell you that the standard version is not complete. It's explicitly stated. If the 60 game is sold for 70 and doesn't have tiers, micros and live service elements, I understand, but we most publishers aren't doing that.

"Part of the problem is that games have been arbitrarily held at such a low price for so long"

The have been held at a relatively low price, but gaming has never been cheap.

"If games can’t exceed the $60-70 barrier even though that $70 is economically a lower “true” price than the cost of games even a decade ago, publishers will do what they can to make up the difference before eventually running out of options and exiting the industry."

Most publishers need to leave the industry. This would actually be a good thing, but they won't because games complete games haven't been $60 for decades. It's usually $100 or more for the complete games and extra for the live-service elements, which rounds it out to a $50 game in the 80s, plus all of the micros and live-service fees and on top off this games are gravitating to being for rent in perpetuality via digital only releases. I would say they have more than already made up for it.

Ironmike16h ago(Edited 15h ago)

U should work with government mt nobody will pay 100 or even 80 for a game I do t how amazing u think it is that they kept prices down it not sustainable and only thing they kept down is the state they release have these games have
microtranscations this industry is going to hot Brickwall ppl already sick of prices then they release half finished games

TiredGamer14h ago

Everyone should have to study macro and microeconomics in HS so that they understand how a market economy works. I don't really hold college degrees with any reverence, as I feel that many degrees are outright scams, but I have studied economics for many years and at the graduate level. It's fascinating stuff and helps explain so much of the world we live in even since ancient times.

Not sure what you're going on about with complete vs. incomplete games. DLC and expansions are not a requirement for most (all?) games. I rarely buy expansions outright (unless part of a GOY edition) and never feel like I'm missing anything significant. Core games are still "complete" experiences for what they are. The digital landscape has just made extra content more viable. In older generations, when games were not massive development projects taking years to make, a successful game would be followed up with an "expansion" sequel a year or two later. Microtransactions are certainly a way that publishers are trying to pay their bills, and I understand that not everyone needs/wants them. Developers are more apt to make a DLC expansion today because the act of creating a true sequel to a game is just a monumental task. When a sequel is made, it's a whole new multi-year investment and a higher level of expectations.

I've been buying games since the 16-bit era. I remember when R-Type for the TurboGrafx was $69.99 at Toys R Us... in 1991. Most new games were in the $50-60 range. The N64 era commonly had titles ranging in the $70 range. So yes... prices haven't budged in decades, but the dollar has dropped by at least half in as much time. So that N64 Turok game was more like $140 in today dollars.

I don't disagree that some publishers should leave the industry. But the economics of the industry aren't and won't just affect some publishers... it will affect all of them, and it will lead to less risk-taking and a retraction from the blockbuster AAA games we are seeing today.

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