From Software disappointed with Ninja Blade on Xbox 360, but it has a chance to redeem itself with the medieval-flavored Demon's Souls on PS3. This PlayStation exclusive looks really pretty, but the amount of gameplay we've seen is limited, despite the game being available over in Japan Land.
Luckily, one our resident Community Bloggers has set us straight and provided confirmation of a fire-breathing dragon that flaps around a bit during one point of the game. The twenty-four seconds of questionable-quality footage does not show or do very much of anything at all, but it's an exclusive console title, and that means fanboys will want to absorb any and all information they can, even if it's silly.
So, dig in and feast upon this hot exclusive video of a dragon that flaps around a bit for twenty-four seconds and then goes away!
Also, our CBlogger seems quite impressed with the game, naming the dragon's appearance as just one "oh sh*t" moment out of many. Sounds like Demon's Souls has a good shot of being far better than Ninja Blade.
Hit the jump for the hot, juicy, mindblowing video.
Soulsborne games are infamously difficult. But why has that difficulty been the secret sauce to success for many of these titles in the genre?
Rewarded effort feels good.
Starting out bad at something and getting better with practice makes accomplishments meaningful.
Getting through these games feels like a journey of self improvement, lol.
You only have yourself to blame if things go poorly, but in a similar way overcoming challenge is similarly a function of your own growth.
I think because the games are fair. Gamers can tell that it’s due to their own abilities and not some BS.
I've always loved the sense of adventure and wonder in these games. There's no hand holding, there are surprises and traps everywhere and you have to figure out what some items do. Beating a heide knight was like an accomplishment for me the first time and it felt good to earn that sword he dropped. I've spent hundreds of hours in souls games ever since Kings Field on PS1. The lore is incredible and it makes you think about the history of the world you're in. I can't wait for Shadow of the Erdtree.
It's the recipe of fair difficulty, presentation, boss battles and lore that attract me to these games. The From Souls games have always had a nebulous quality to them that I find fascinating. Demystifying them is a big part of the fun.
I think its the atmosphere and gameplay. Each of these games unique ways to play and unique settings/atmospheres that are in a league of its own.
The first look at gameplay from Demon Souls was shown off at the PlayStation 5 showcase a few days ago. Here's why we are excited for it.
Because it's a full blown next-gen from the ground up remake of one of the best games ever made, what more could anybody want?
Having finished it back at release on PS3 (I even imported it from the US as it didn't release in Australia initially), I am excited to play again but hope it has some significant changes, fresh content, updated mechanics as it does show its age being the original souls game.
Everything about Demons Souls screams next gen - something that cant be said for many supposed next gen titles. Souls games now have a cult following and DS is the one many haven't played. This is going to be HUGE for Sony and PS5. The marketing should be hitting overdrive around this game.
It's the only reason why I'm buying the PS5 at launch. Cannot wait to play this game.
The 'fear of missing out' is a natural trait of us social creatures. Of course, most of us naturally manage our FOMO because we have no choice. We can't play everything.
The FOMO kicks in pretty much every time a new game gets released. Somehow I’ve managed to resist buying RE3 and Doom Eternal though. It’s Desperados 3 that’s calling me right now though.
What?! I remember reading a bunch of 360 fanboy sites (like what else is there) claiming the game was awesome.
and if I get any disagrees it's from the 360 fanboy that spent 60 bucks plus on the game and he or she is going to defend the purchase.
Misery loves company
And not nearly as hard as people are making it out to be, unless you're a total spaz or a twitch-fest fps fan. Then you might have some issues.
The game is methodical, highly tactical and beautiful. Like the best elements of Oblivion mixed with an Eastern flavor and a much nicer aesthetic (let's face it, people were seriously fugly in Bethesda's game). It is punishing, if you don't adapt to it's pace, but immensely rewarding if you do.
Off to bed so I can get up early and play it tomorrow! Happy gaming all!
P.S. Sony really needs to get on board and localize this in the U.S.. The version I have (HK) has full English menus, dialog and subtitles. The only thing in a foreign language are the box and manual. There's really not a lot of work to do here. I hope that they get to it so that more people can experience this masterpiece.
You don't have to throw twenty plus tons of muscle, fangs and claws that breathes fire besides.
If you're going to throw anything at me I'd prefer a kitten. Or a bunny.
Or, a $10,000 hooker in a bunny suit. Yeah, I'd really like that...
I thought that was known... I knew about it.
Well if Ninja Blade wasn't a piece of crap it would have sold better, with it's sluggish controls, slow moving NINJA moves and a buffet of QTEs, Ninja Blade seemed to follow the formula of fail, weird how a company can't see how much fail that game was before release, it was the damn opposite of the best Ninja game on the planet, Ninja Gaiden, I mean WTF?!