In part two of Binge Gamer's look back at the history of handheld gaming, Nintendo finally enters the age of color, Gunpei Yokoi's last device finally comes to market and the Nokia N-Gage finally gets some credit for trying new ideas that are now commonplace on both the current portable platforms.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
Of course Christopher would submit this lol.
PS fanboys like Christopher for years: “OMG visuals!”
Xbox releases a game with better visuals than any Sony game: “visuals don’t matter!”
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
Ridge Racer DS was part of a campaign to have the Nintendo DS' touchscreen redefine input, with mixed results.