TalkXbox writes: "I haven't always hated microtransactions. Prior to some recent experiences which have all but killed them in my eyes, I thought rather highly of them. Perhaps I was a bit naïve in that respect. I used to think that developers would use them to extend the life of their games for several months after their release. Back then, I was mostly right..."
A famous actor from Starship Troopers has showered praise on Helldivers 2 and said he is open to the idea of playing General Brasch.
Discover how to acquire the iconic Cantina Band Jam Track in the Fortnite x Star Wars collaboration. Gear up for an intergalactic musical journey in Fortnite's latest event.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
It All Sucks !!!!!!!!!!!!
Personally, DLC doesn't have much value to me. The most I shelled out for was for the Shivering Isles expansion pack - which is cool but I've played it all of...once. The reason being is there are so many new games coming out, so many excellent titles available across all systems, who has time for DLC? GTA4 DLC sounded good but I'm played GTA4 to death already. I'm onto Fable 2, Gears 2, Little Big Planet and Resistance 2. I finished GTA4, it was great and now I'm moving on. And given the price of games these days it makes sense to trade in towards other purchases, who holds onto their games anymore?
Or, it could just be me. Fallout is another example. The game already has 100 hours or something like that of gameplay. Are extra missions necessary, or even wanted, or are they in reality just PR for MS to say "Look what we bought for the glory of our 360 owners! Sony doesn't have this!" Well that's great, MS, but you're throwing your money away in my opinion.
Not just a problem with Live DLC...but all DLC.
We now have to pay for "extras" that used to be included in the price of the game.
We have to pay for DLC already on the disk to be unlocked.
Why should I pay for extra missions, features and power ups that would previously have been unlocked after completing the game at a certain difficulty level.
Sure, online gaming opened up a whole world of multiplayer fun.....but it also gave developers the excuse to sell us 90% of a game and charge a premium for the extra 10%.
DLC - No Thank You
This is a problem with all download content...not just XBL...besides, I thought the problem with XBL is the size cap.
This is what happens when you have a console that has less storage space than a previous gen.
The PS2 and Xbox had roughly 8.5 gigs per DVD.
The 360 only has about 7 gigs of usable space per DVD.
DLC is going to continue to be more and more of a problem for the 360.