Several of the staff members of Platform Nation and some of their gaming community, are getting together for a very special cause. They're going to be gaming for 50 hours straight, that's right, 50 hours. Right now your probably thinking to yourself, why? Well the reason they are is to help out those that can't. What is going on is Platform Nation has teamed up with several developers and publishers to play their games during those 50 hours and in return, everything that they have donated for Playapalooza '08, will then be turned around and given directly to those at the Child's Play Charity which is dedicated to improving the lives of children with toys and games in our network of over 40 hospitals worldwide, during this years Penny Arcade Expo.
Richard writes: "Now was the right time to release the Fallout 4 Xbox Series X|S update. It just could have been more."
They aren't going to give more. We are talking about a company that has rereleased an 13 year old game at least 5 times.
Things are heating up in May a bit with Senua's Saga: Hellblade II, the Paper Mario TTYD remake, and a ton of promising indies. We pick the most interesting May games, from AAA to indie, so you can make sense of everything coming out.
Doesn't seem to be that bad of a month. Got a bit of something for everyone.
Please do not support braid anniversary edition. Don't support Phil phish, he's a very despicable person, a a cry baby.
One example
https://youtu.be/yKUGwlFJAH...
TimeShift had a fairly muted launch in 2007, and while it doesn't rewrite the FPS rulebook it does offer an enjoyable campaign even now.
Never heard of this game until someone mentioned it here last year. Played it and it basically represents most games from the PS3/Xbox360 era—good graphics, amazing physics, and extremely fun gameplay (time powers rock), but barely any story, weird pacing, and at least one annoying AF level. I finished Prototype last week and the same applies, except Strike Teams. Fuck Strike Teams.
I miss when ganes used to experiment with physics and world interaction