160°

World in Conflict PS3 dev 'more challenging' than 360

Videogamer writes: "Development of upcoming RTS game World In Conflict has been "more challenging" on PS3 than on Xbox 360, developer Massive has said.

However, it also revealed that despite some "minor graphical differences", overall "gamers of either platform are going to have virtually identical experiences".

World In Conflict was originally released on the PC in 2007 to universal praise. We gave it a deserved 9-out-of-10 score in our review back in September last year. Hype has been building steadily for a title many console-owning RTS fans are hoping will finally crack the console RTS control scheme conundrum developers have struggled with in recent years."

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videogamer.com
MediaStream5821d ago

Let's get this straight...

A mediocre ->PC<- developer....

Who doesn't know how to handle anything other than ->DirectX<-...

Is looking to cash in on the console market as the PC gaming market continues to die...

So they are dumping their ->RTS<- onto consoles...

And whining about how they can't handle modern graphics hardware like the PS3!

LOL!

Shocking, absolutely shocking!

I'm sure everyone is eagerly awaiting the gametrailers 'side by side' comparison of this hotly anticipated title where 'teh 360 version looks better' and the 'teh PS3 version looks washed out' obviously because 'teh PS3 is hard teh program'

LOL!

What a wonderfully idiotic news item to liven up the morning.

solidt125821d ago

If I here another story about how it is more challenging to make a game on the PS3 im gonna smack someone. We know already this isn't news.

Montrealien5821d ago

news is news kids, don't like it, don't comment and jump to the next story.

ericnellie5821d ago

This isn't a negative article, it's simply a couple of quick quotes by a PC developer stating that it's a little bit more difficult for them developing on PS3. You've got to give them credit for trying. There's no surprise here, everyone knows the PS3's architecture is "different" from the PC and 360?

"I think it's safe to say that we're tackling it pretty well!"

Don't make this article flame bait!

JoelR5821d ago (Edited 5821d ago )

people also forget that the game is programmed originally in DX so it does take extra effort to convert it to openGL

Oo... that's cool... 0.1? how did I do a reply to a nonexistent post?

Martini5821d ago

Another game that will look and play better on the 360 and so is GRID and Quake wars....

+ Show (3) more repliesLast reply 5821d ago
power of Green 5821d ago

Just don't gimp too much we all know what *there will be some differences* means, the RaceDriver GRID devs said the same thing word from word off the top of my head.

JoelR5821d ago

And yet another developer who said it is better on the PS3....

Montrealien5821d ago (Edited 5821d ago )

yep, the PS3 has won yet another fractional war over the 360, Duh? lol

I love how we all know for a fact that the PS3 is 2-4% more powerful then the 360 and yet when a dev claims this, fanboys jump on the bandwagon claiming victory....har har har. Fanboys are so cute.

These minor differences mean nothing to a real gamer, as long as we get to play quality games on both consoles and keep them fighting over these little differences. It is only good for us to have the two most powerful consoles this gen fighting all the time, competition is good for us.

JoelR5821d ago

I would say the gap is closer to 40% if you use a dedicated programmer team and don't try to "level the playfield" as it were. But since all developers try to create level playing fields across similar generational consoles when creating crossplatform you get the minor 1-2% differences.

Similar to the ps2/xbox multiplatform situation... the Xbox was approximately 40% more powerful as well but due to crossplatform requirements it most of the time didn't show.

Multiplatforms are not a means of comparing console "power" or "quality"

and lest we forget

THE PURPOSE OF VIDEO GAMES IS TO HAVE FUN - AS LONG AS A GAME IS FUN THEN THE GOAL HAS BEEN MET!

JoelR5821d ago (Edited 5821d ago )

Actually not Duh.
It really depends on the depth of your programmer talent pool.
If they can learn new methods then the PS3 is not hard but if they are stuck in the PC mindset then the development is much harder.
Most dev's with diverse talent pools are not finding it hard - those who are PC centric are. <PERIOD>
Asymmetric/Symmetric Multiprocessing is the order of the day for Big Iron programmers.

Montrealien5821d ago

Asymmetric/Symmetric Multiprocessing is the order of the day for Big Iron programmers?

That sucks, and here I though games where about fun. silly me.

JoelR5821d ago

Just means that there are programmers out there with the skills to create great games on PS3 - but they probably are not PC programmers.

Montrealien5821d ago

lol, I know, I was just joking, "Asymmetric/Symmetric Multiprocessing " made my eyes go crooked so I had to say something.

JoelR5821d ago (Edited 5821d ago )

people really can't take a joke eh montralien....
guys cut out the disagrees on him. - Mont is right in this case and it really does make you go buggy!

I know when I learned asymmetric and symmetric multiprocessing algorithms my eyes went buggy to... still am walleyed from the effort. LOL

jaja14345821d ago

The only really hard part about programming on the PS3(as told to us by a PS3 programmer) was because of the absolutely horrible branch prediction the system has. So I can very well see why it would be hard to code if you had to limit your BEQ statements.

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Ri0tSquad5821d ago

"There are naturally some minor graphical differences, but overall, gamers of either platform are going to have virtually identical experiences."

JoelR5821d ago

"Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens."

from the interview... gives you pause:DX10 features for consoles.

"Multiplayer, on the other hand, will be very similar to what our PC community is playing right now. The only real change is that we've limited the number of players to 5v5, which, in our opinion, is the perfect game size. We've always recommended clans and pro gamers to focus on 5v5 in professional leagues, and I'm sure that console gamers will agree."

Hmm 5v5 - I tend to think that is to small for most genres but for a RTS it may even be to many.

Montrealien5821d ago

This is not your typical RTS multiplayer experience. 5vs5 will be sick on consoles, this game is the perfect console RTS if you ask me, fast paced and more on par with game like Counterstrike then Command and conquer.

JoelR5821d ago

Hmm never played the PC version.
They have a mechanic that works 5v5 for a RTS? Most RTS would die from that situation.
Guess I will pick up it for the PC to see what's up.

Montrealien5821d ago

you should, this game is very fun when it comes to multiplayer,

TheIneffableBob5821d ago (Edited 5821d ago )

Close to all of the so-called "DX10 features" are possible in DX9 or OpenGL.

And World in Conflict is an excellent game. It really does almost feel like a Counter-Strike for RTS'; the action never stops. An 8 vs. 8 match with artillery raining down from the sky, tanks plowing across the fields, and helicopters raining down destruction is really a visual feast.

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60°

World In Conflict: Complete Edition PC Retro Review

World in Conflict is a Cold War based RTS game that came out in 2007 on the PC. Is it worth a replay today?

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retroheadz.com
170°

Ubisoft gives 3 FREE games through Uplay during Happy PlayDays

Starting today (18.00 hours) until 23 December, players will download free World in Conflict (including expander Soviet Assault), Assassin's Creed IV: Black Flag and Watch Dogs for PC via Uplay. More ...

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gamerknights.com
Xerneas2319d ago

AC: Black Flag is a masterpiece.

Null19802319d ago

I've collected quite a number of free games on UPlay. I can't say I'm the biggest fan of its bloated platform, but they have been pretty generous w freebies if you've kept up with their mailing list over time.

130°

Watch_Dogs, World in Conflict & Assassin's Creed IV Black Flag are free on UPLAY until December 23rd

In case you missed Ubisoft’s free giveaways, the French company is once again offering Watch_Dogs, World in Conflict & Assassin’s Creed IV Black Flag for free for a limited time. These three titles are free on UPLAY right now. From today and until December 23rd, you can log into UPLAY and claim your free copies.

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dsogaming.com
Movefasta19932322d ago

And you don't even have to pay a monthly fee to keep em?Well done.

LrryLegend2321d ago

Thank you for posting this. That's awesome. Thanks again...

thorstein2319d ago

There is a reason I support this company. This is just icing. New IPs, not afraid to take a chance... Nicely done.