Quietly unveiled at yesterday's PSN session was PhyreEngine, a new "free to use graphics engine" from Sony Computer Entertainment. According to the presentation, the package includes full documentation, "70+ samples" and "full source code and artwork" of sample game templates. Working on both OpenGL and Direct3D, this engine will allow developers to more easily develop for the PS3 by using PC environments they're more familiar with. A "simple recompile" is supposedly all that's needed to make the game run on the PS3. Sony is promising "ongoing development and support" for the PhyreEngine.
The ramifications of this subdued announcement are actually quite significant. Three titles have been revealed to have used the PhyreEngine for development: flOw, GripShift and DiRT. Of those three, only one is exclusive to PlayStation. It appears that the PhyreEngine is truly cross platform -- Sony is indirectly contributing to the development of PC (and Xbox 360) games.
Digital Foundry investigates a surprising new mod for Dragon's Dogma 2 that upgrades the RT global illumination in the PC version to full path tracing.
Helldivers 2's new Major Order will let PS5 players unlock one of two new Stratagems, and there's already a clear winner rising up.
Choohe is locked behind another planet forcing players to liberate 2 planets and the reward for Penta is a weapon, not another stratagem so it makes sense.
If the weapon were on Choohe, that would be liberated.
I see this as a way to encourage the community to utilize platforms like Reddit to organize as a community.
We decide which new thing we want, and coordinate accordingly.
According to a new report, Xbox knows the next Fallout game has to release sooner rather than later and is working on it. Following the release of Starfield, Bethesda Game Studios is now working on The Elder Scrolls 6. And this is what it's going to be doing for the next several years. This means the next Fallout game is probably not going to be out until the 2030s unless something changes. To this end, Xbox knows it has to change something and get something out sooner.
Just bring the quality and hopefully some gameplay refinements.
Like build a new engine if you make me have a 45 second load to enter a building and exit a building on 9th gen hardware to your game is just taking the piss it's absolutely down to the engine and not the hardware it should have been possible to eliminate this load on the PS4 Xbox one but they failed to while other games like witcher 3 and GTA v had no problems with this.
Like all Bethesda games they really need to also address the ultra stiff character animation the dialogue scenes are not great and even in starfield they were substandard compared to other games look at how character interactions are done elsewhere it's far more engaging when you are not standing still talking
This is a problem....let the games be. Maybe try to get something out by the time next season rolls around. You've got time. If the fallout show continues like this then it'll be fine to wait and invest in a good game.
Interesting to think of Sony helping out the other platforms. But if it can only help to raise the bar for multiplatform games them everyone should welcome this as good news.
No More "Gimped" Ps3 Ports!
Thats why DiRT was Better on PS3 graphically, but anyway its good news
It's wierd to see that they would support the competition, but I see why, Ps3 based multiplatform development= better multiplatform games.
So does this also mean something like M$ XNA might be on the way?