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Examining the Art and Science of Games
GWJosh
Trainee
CRank: 5
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0°
Probability Problems in Game Design
2773d
ago
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GWJosh
0°
3
3 Factors that have Caused the Fall of the Amiibos
2778d
ago
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GWJosh
0°
2
How to Improve Education via Game Tutorials
2781d
ago
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GWJosh
20°
5
4 Big Concerns about the Future of VR
2784d
ago
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GWJosh
0°
How to Define Randomization in Game Design
2788d
ago
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GWJosh
40°
8
Breaking Down my Favorite Boss Fights of all Time
2792d
ago
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GWJosh
0°
Four Factors that can Lead to Early Access Success
2794d
ago
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GWJosh
70°
19
Are Fan Games Fair Use?
2795d
ago
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GWJosh
0°
3 Elements Every Great Boss Fight Needs
2800d
ago
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GWJosh
0°
1
How Steam Review Changes Perpetuate a Vicious Cycle
2806d
ago
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GWJosh
20°
7
The Ugly Truth of Game Prices
2807d
ago
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GWJosh
0°
12
5 Great Games to Remember the Sega Dreamcast
2809d
ago
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GWJosh
0°
Why the Game Industry is Still Pushing Pre-Orders
2813d
ago
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GWJosh
0°
How Licensing Laws are Threatening Your Video Games
2816d
ago
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GWJosh
0°
How to Power Players up With Upgrades
2820d
ago
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GWJosh
0°
The Warlock of Firetop Mountain Review: Jumping off the Page
2821d
ago
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GWJosh
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3
3 Lessons FPS can Learn from Hardcore Henry
2824d
ago
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GWJosh
0°
Managing Competitive Meta-Game Design with 5 Easy Tips
2831d
ago
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GWJosh
20°
6
The Failings of Game Reviewers
2835d
ago
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GWJosh
0°
What Game Designers can Learn from Speedrunners
2835d
ago
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GWJosh
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When Game Design Goes too Far
2838d
ago
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GWJosh
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2
Tracing my Troubles with Telltale Games
2843d
ago
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GWJosh
10°
5
Why Video Game Scores are Useless
2845d
ago
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GWJosh
0°
2
3 Reasons why Indies Don't Like Sequels
2848d
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GWJosh
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2
What's Killing Video Game Horror
2849d
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GWJosh
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3 Failings of Procedurally Generated Game Design
2852d
ago
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GWJosh
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1
When Randomized Game Design goes too Far
2857d
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GWJosh
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