Sales ranking announced by Famitsu. This time, we bring you a summary of estimated weekly game software and hardware sales from March 25th to March 31st, 2024.
Dragon's Dogma 2, Capcom's latest JRPG, has reached a new sales milestone, rolling over 3 million copies in a span of two months.
Hands fown my game of the generation so far, definitely has some flaws and buggy quests, but damn is it good, and surprisingly flexible in how it allows creativity and different approaches to resolve quests and reacts accordingly.
I just picked this up for PS5. I'm going to hold off playing as long as I can though, in case they decide to add a new performance mode. I don't want to play this at 30 fps unless I absolutely have no other choice (PC isn't a choice for me). I have a dozen other games in my backlog so I'm good.
Really tried to like the first one, started it like 5 times, but it didn't click with me.
I'll try the sequel someday, but I'll wait for a good (like 50%) discount.
Knew the game had long legs. It had some disappointing issues like performance, dumb microtracsanctions at the beginning. There is a DLC coming. Wonder what that will add to the game.
By the looks of it, PlayStation 5 exclusivity does not hurt the sales of Stellar Blade in Japan as the game has passed 90,000 sold physical copies.
Stellar Blade really deserves way more praise than it got, devs have been adding more and more content, for free, since release and the game already was great to begin with!
Stellar blade is performing very impressively there, DD2 didn't do well because word of mouth destroyed it's reputation and not about the Microtransactions or performance, bad word of mouth about how the game lacks so many things that were in the first one
Exclusives matter. No matter what bumbling phil and bond try to say, exclusives is why you buy a console.
They dropped the ball with dogma. SB is a solid game, it just had to weather the social storm.
The latest update for Rise of the Ronin brings huge changes to the game by introducing new content, adjusting the gameplay, and fixing bugs.
I started this yesterday, it's like Ghost of Tsushima but with a actually fun combat, I don't like the Assassin's Creed world design in both tbh
I had a blast with it, AC style open-world with Nioh gameplay, and the combat was way easier than their past title so you can actually chill while playing it and not raging all over the open world.
I tried getting into this but it felt way too much like a souls game, it felt like fromsoftware made it, it would be nice if most devs knew they don't have to copy souls game for success, cause most of every game that copies them I rarely hear about those titles again and people I've talked to rarely know about em, but they know of darksouls, elden ring, can't beat the originals, not saying ronin a bad game I'm just not into souls like games I like for devs to be creative and copy less, it's so many ideas games could use nowadays
Good to see them continuing to support it, good game but definitely needed some love.
Hardware Sales (followed by lifetime sales)
Switch OLED Model – 42,957 (6,958,780)
PlayStation 5 – 18,272 (4,713,002)
Switch Lite – 8,302 (5,793,705)
Switch – 6,274 (19,755,912)
PlayStation 5 Digital Edition – 2,574 (746,561)
Xbox Series X – 938 (252,674)
PlayStation 4 – 679 (7,925,339)
Xbox Series S – 438 (306,446)
New 2DS LL (including 2DS) -6 (1,192,906)
Rise of the ronin sold twice as much as Dragons Dogma 2 this week...but no articles about that. It's only news if a PS exclusive is being outsold.