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140°

Sega Workers Ratify Union Contract, First at a Major Gaming Company

Workers at Sega of America, a division of Sega Sammy Holdings Inc., have became the first employees at a major North American video-game company to ratify a union contract, a move that may accelerate a burgeoning labor movement in an industry known for widespread instability among its work force.

The contract, ratified Tuesday, covers around 150 people across marketing and other departments at the division’s offices in Southern California. Workers will receive minimum yearly pay increases of 4% in 2024, 3% in 2025 and 2.5% in 2026 as well as a number of other benefits, Catalina Brennan-Gatica, a representative for the Communications Workers of America, said in an interview.

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bloomberg.com
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thorstein76d ago

Amazing. This is where it starts. Unionize.

S2Killinit76d ago

Yes agreed. But also prepare to pay more for games.

just_looken75d ago

ha true today's companies need billions to keep the lights on if they make a few million they act like there homeless.

XiNatsuDragnel76d ago

Unionize arc begins I'm excited for this fr

phoenixwing76d ago

Worst thing that will happen is it will have a lower stock price and ceos won't get extra millions they don't really need. Other than that the company will continue on and ppl will be treated better.

ROCKY2876d ago

This is AWESOME - Sega seems to be progressive in their new ways - big props to Sega !!!

70°

The Division 2 - Year 6 Deep Dive | Ubisoft Forward

Year 6 starts now!

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70°

Assassin's Creed Shadows Official Gameplay - Combat and Stealth Evolved | Ubisoft Forward

Assassin's Creed Shadows' Game Director Charles Benoit and Art Director Thierry Dansereau showcase how combat and stealth are evolving as they break down the first official gameplay reveal for Assassin's Creed Shadows. Learn more about the new samurai melee combat moves that allow Yasuke to overpower his foes and the new shinobi stealth tools that make Naoe the stealthiest Assassin yet.

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ROCKY288h ago

WEAK - SAME OLD SHYTE - RESKINNED GARBAGE - UBI IS SOFT

MeatyUrologist43m ago

So torn on this. Odyssey and Black Flag were two of my favorite games all time, but each game since ACO has gotten progressively worse. As much as I love the setting here, the combat looks kinda terrible. It's like they tried for an arcade ghost of tsushima style and it just isn't working. The baseball bat combat just looks clunky as hell, and sword combat doesn't look much better.

Having one character incapable of climbing walls so he bull rushes through walls and doors instead? I mean hes still a sumarai in AC not an orc or ogre guys. When I saw that you could cut bamboo with weapons I was like that is a really cool effect! Then I saw a character take out half a forest with one swing only to see all the bamboo instantly disappear before it even hit the ground which looked horrible. Hell even the blood effects look terrible. Bright pink cartoony with no visible damage decals or staining on enemies that has been there since the early games really makes the combat look watered down and the weird black and white screen kill visuals are hideous.

The weird armor falling off mechanic seems out of place as well. I dont know who asked for mech style combat where you try to disassemble your enemies piece by piece with highlighted armor components but that cant be something people wanted.

Don't even get me started on the hip hop music being a series that has always prided itself on respecting the history and culture of the locations. This one is going to take some major convincing to sell me.

60°

EvilVEvil | Guerrilla Collective 2024

SETTING: Immerse yourself in a gripping narrative as you unravel the sinister machinations of Zagreus' fanatical followers. Every mission brings you closer to the heart of evil, where you'll confront the ultimate threat to humanity.

OBJECTIVE: Join forces with up to two fellow vampires in adrenaline-fueled battles against the forces of darkness. Or take on the cult alone and prove your prowess as the ultimate vampire.

GAMEPLAY: EvilVEvil is a classic three-player, horde co-op game with a small twist to the core design: The player is not the one being hunted.

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