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Final Fantasy XVI
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PC
PS5
Average Score
9.2
60 Reviews
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-
0 User Reviews
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Final Fantasy 16 Pre-Launch Celebration Q&A - Square Enix Talks Development
364d
ago
Interview
mp1st.com
60°
PlayStation Partner Awards report and interviews with game creators
191d
ago
Interview
blog-ja-playstation-com.translate.goog
60°
Final Fantasy XVI: The Rising Tide Interview - Naoki Yoshida and Takeo Kujiraoka
77d
ago
Interview
mmorpg.com
60°
Final Fantasy XVI stars on the impact of Final Fantasy, fun fan interactions
361d
ago
Interview
mobilesyrup.com
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50°
Final Fantasy 16's DLC Director on The Rising Tide, 16's Success, and What Makes a Great Expansion
56d
ago
Interview
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620°
Hot
157
Why Final Fantasy 16 Is A PlayStation 5 Exclusive
386d
ago
Interview
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260°
31
Final Fantasy 15 Criticism Is A Reason Final Fantasy 16 Isn’t An Open World Game
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Interview
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160°
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Final Fantasy 16 is not open world, “but it’s not linear, either”, says dev
469d
ago
Interview
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240°
54
Final Fantasy 16 Designers Discuss Why The Series Hasn’t Been Turn-Based For A While
463d
ago
Interview
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140°
15
Final Fantasy 16’s Developers talk Game of Thrones Comparisons, Sidequests, and Representation
585d
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12
Final Fantasy XVI Developer Q&A - New Engine (No Forspoken Tech), Arcade Mode, Global Leaderboards
468d
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110°
5
Final Fantasy 16 Is Rated Mature Because It’s More Realistic And Regulations Are Stricter
377d
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120°
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Final Fantasy XVI Is A Lot Like God Of War, And Its Director Knows It
469d
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“We have a dream team on 16” - Final Fantasy XVI Developer Interview
381d
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Final Fantasy 16’s Endgame: New Game+, Ultimaniac Mode, And More
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Final Fantasy 16 has 11 hours of cinematics alone
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Why Final Fantasy 16 Spans Multiple Decades Of Clive’s Life
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We Flew To Japan And Nerded Out With Business Unit III Over Final Fantasy XVI
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How Final Fantasy 16 reinvented a "stale" 35-year-old franchise
386d
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Final Fantasy XVI Interview: Naoki Yoshida Discusses Creating a More Mature Final Fantasy & More
387d
ago
Interview
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70°
3
Interview: Final Fantasy 16's Devs on Clive's Name, God of War's Leaves, and Fulfilling Fans
385d
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The Music Of Final Fantasy 16: Part 3 – Finding A Main Theme
372d
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70°
‘Final Fantasy XIV’ director discusses the challenges of building an always-online game
1210d
ago
Interview
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60°
How To Build A New Final Fantasy: An Interview With Creative Business Unit III
371d
ago
Interview
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60°
FFXVI’s Combat Director Is Excited To See What Unexpected Things Players Accomplish In Battle
379d
ago
Interview
gameinformer.com
70°
The Music Of Final Fantasy 16: Part 2 – The Victory Fanfare
374d
ago
Interview
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