Ahmed from eXputer says, "Suicide Squad: Kill the Justice League is a failed experiment that other developers shouldn't try to replicate."
Warner Bros Discovery has revealed that sales of its action adventure game, Suicide Squad: Kill the Justice League, have been "disappointing".
No one to blame but themselves
Are they now getting it or they still going to push GaaS
The main thing I hate about this garbage, is that they gamble the livelihood of these studios by forcing them to do this when they don't want to. Then when it underperforms they shut them down for something they didn't even want to do in the first place.
Rocksteady writes: "Hello people of Metropolis!
It was great to see the positive feedback to the upcoming changes we laid out in last week’s Developer Update, and so we wanted to take the opportunity this week to touch on some of the other content you can expect to see in Episode 2."
Always nice to get a pulse check from a developer you know it's day's are numbered.
Rocksteady writes: "In this week’s Developer Update we are going to show some of the gameplay changes we have planned for Episode 2. From looking at both our own internal data, and from listening to community sentiment we’ve worked on a series of improvements that we believe will make for a better experience in terms of hunting for new gear, fighting Brainiac’s forces, and overall quality-of-life."
It should be. Will it? Probably not. I know games take a while, but we knew because of Anthem and Avengers that this kind of game was a horrible idea waaaaaaay before even the Suicide Squad first gameplay trailer.
Devs probably know gamers don't want this nonsense. Many devs started out in this business because of their love for games and gaming. They once had dreams and desires about creating fantastic games for everyone to enjoy, just as they had enjoyed games when they were younger, and probably still enjoy.
I think the problem lies with the guys in suits who sit in boardrooms and just check out the latest industry buzz-words and think of endless ways to 'monetize' their output post-launch. They don't think of stuff like level-design, or captivating gameplay, or innovative new game-play ideas. They just look at a few games making big money through MT's or season passes or whatever they come up with next, and they walk down to the devs and tell them 'Yeah, put that stuff in there".
Every dev in the world has heard the market's response to 'GaaS' when it gets announced. They know we don't want it. But suits will insist anyway.
And then, when the game fails, the suits shrug and get to just move on and make many more bad decisions, while the actual creative people face the consequences. Massive lay-offs, criticisms, online hate, etc.
Not a big fan of Suicide Squad or GaaS so it didn’t interest me much even if it was good.
There is no need for a wakeup call. People screw up. Or have people forgotten that?
it SHOULD be... but I imagine it wont be...unfortunately