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240°

EA raising price of EA Play subscription

Change will come into effect on May 10, annual fee rising to $39.99 while Pro up to $119.99.

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Community52d ago
MrNinosan52d ago

Been a subscriber for 5 years, just because it was cheap, but cancelled my recurring payment today.
I never play the sport games, nor the Need for Speeds, and the few other games I purchase anyways.

Kornholic51d ago

How much did you pay for the subscription in total during that 5 year period?

MrNinosan49d ago

240SEK times 5.
Which would be around 110$

staticall51d ago

@MrNinosan
Sorry, but i get this right, you basically wasn't using their subscription (don't play sports game or NFS and the games you were interesting, you were just buying outright), yet you were paying for it anyway, because it was cheap?

If yes, then how about maybe paying me $5/mo? My subscription is much cheaper than EA Play and comes with no benefits to you as well! %) Just kidding, no offence meant

Jingsing51d ago

This is the problem with subscription services, There should be a law that mandates manual renewal of them. So many of these services just rely on the laziness of consumers which essentially allows these companies to keep draining your bank account without effort. Consumer only starts to notice when it all piles up and is too late.

1nsomniac51d ago (Edited 51d ago )

Research how much money has been spent on the research gone into the subscription models and the papers that have been written based on their findings from Silicon Valley… even just reading the titles of the research papers will tell you all you need to know about its direction.

The basis on literally nearly all of the research is how little content/financial expenditure can you output but still acquire enough subscribers that will continue to pay a monthly subscription while not using it.

They’ve found that it’s a human evolution trait that links to our hunter/gatherer receptors. We would subconsciously rather pay it for fear of loosing something when an opertunity arrives. Even though in reality we can resub anytime when needed. Subconsciously our mind tells us we might miss the opportunity or lose something that we currently have.

I sheet you not, there has been hundreds of millions spent on openly discussing how to con our subconscious mind.

MrNinosan49d ago

My son played some of the Need for Speeds. The 10 hours FIFA and NHL trials etc.
There was a few games I went to when bored, so for the 110$ I've spent over 5 years, it was probably worth it.

Raising the price by more than double, it won't.

CrimsonWing6952d ago

Y’know maybe the solution to the industry is to tweak dev costs so games sell at a profit instead of just jacking up the prices to everything. Eventually, people aren’t going to pay the dumb prices.

TiredGamer52d ago

You just answered your own question... they ARE tweaking dev costs, starting with the recent spate of layoffs across the industry. There will also be a concerted effort to tweak (raise) prices until the gain/loss of subscriptions goes south. Until people stop buying/subscribing at a rate that exceeds revenue gain, this will continue.

FinalFantasyFanatic51d ago (Edited 51d ago )

Probably should stop giving CEOs such exuberant pay packets too, still don't know how inefficient you would have to be for Spiderman to go from $90mil to $315mil for Spiderman 2 (I suspect DEI/ESG played a part there).

MrDead51d ago (Edited 51d ago )

Or just stop giving so much of the cash to CEO's and shareholders, this is where staying independent can be a good for the workforce and platform holders can help buy using them as third party. Big win, win there for all.

The big publishers are now too big to grow in the industry, they still make unbelievable amounts of money but the low growth means lower shares. To counter that the bloated Publishers are firing workers, raising the price of games, filling the games with MT's season passes and executive producers and marketers are overruling devs, and writers making the games hit as many demographics as possible.

The companies are getting too big to make meaningful profits.

Fonsecap52d ago

I don't get the price raise, they don't have any new games aside from a yearly releases so, what is the excuse to raise the price ?

ChasterMies51d ago

EA wants to make more money. 🤷🏻‍♂️

Fonsecap51d ago

Yes, that's the obvious reason but when a company raise the price of a product usually they justify that raise with some improvements, and EA have not improved they're product one bit, they're catalog is lacking... like very much...

Knightofelemia52d ago

Just another reason why I hate subscription based crap.

Shane Kim52d ago

We could vote with our wallets, but most people buy anyways.

Knightofelemia52d ago

I do vote with my wallet I don't do subscription based shit. If I want movies or tv shows I buy blu ray. I want games I go to the store and buy the game I want.

S2Killinit51d ago (Edited 51d ago )

The plan with subscriptions has always been to introduce it cheap and once people need it, increase price incrementally until they can only afford your service and whatever add ons they can afford. Kind of like cable TV used to do.

franwex52d ago (Edited 52d ago )

Anyone actually sub to this? I mean, I guess it’s included with Game Pass premium, but that also includes other games besides EA ones.

Could be worse I suppose. One could subscribe to Ubisoft’s service.

badboyz0952d ago

EA bots(sports Fans fifa and madden)

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60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
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Community11h ago
120°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
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Community17h ago
purple1011d 10h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky16h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu16h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv721d 9h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1011d 9h ago (Edited 1d 9h ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo14h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay1h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx16h ago

Can it deliver the 60fps dream?

purple1017h ago(Edited 7h ago)

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy8515h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast11h ago(Edited 11h ago)

120 is a bit slow. My eyes can't look at anything less than 260fps.

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80°

Get Ready to Armor Up in The Epic Games Store's Weekly Freebie

The Epic Games Store has yet another free game, and it's a pretty damn good one.

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terminalgamer.com
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Community1d 8h ago