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150°

Wccftech's Best Indie Games of The Decade - Independent Revolution

It is time for Wccftech to select the best indie games of the decade, far from an easy job considering how the 2010s saw independent developers rise.

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ccgr1615d ago

Lots of memorable games for sure!

IamTylerDurden11615d ago (Edited 1615d ago )

For sure, but i'm shocked to see Journey not even in the honorable mentions. Resogun and Nex Machina also deserve to be on the list. Dead Cells, Owlboy, Transistor, Binding of Isaac, Enter the Gungeon, Pyre, Axiom Verge are some other good ones that are absent. Perhaps even Soma or Helldivers?

Some of my personal favorites

Journey
Transistor
Enter the Gungeon
Nex Machina
Resogun
Galak-Z
Pyre
Salt & Sanctuary
Helldivers
Alienation
Stories
Nuclear Throne

PixelKnot1615d ago

Alienation is underrated. I actually prefer it over Resogun when it comes down to Housemarque's games. I need to play more SuperGiant games as I loved Transistor. I enjoy the level of effort they put into their artwork. It's always gorgeous.

TK-661614d ago (Edited 1614d ago )

A fair few of those arent indie. Helldivers, Journey, Resogun and Alienation have the support of a major publisher. How did you think those were indie?

LucasRuinedChildhood1615d ago

The main picks are good but the honourable mentions are a bit bland. Where the f*** is Hotline Miami, The Talos Principle, Superhot, Katana Zero, Thumper, My Friend Pedro, Hollow Knight, The Witness, Niddhogg, Night In The Woods, Journey, Towerfall, Guacamelee, Furi, Olli Olli, Ape Out, Pyre, The Stanley Parable, etc?

PixelKnot1615d ago

Ooo, Hotline Miami. That game was a blast, despite the frustration of dying over and over. I never played the sequel.

IamTylerDurden11615d ago (Edited 1615d ago )

I don't think Bastion is even the best SuperGiant game of the last decade. In my opinion Transistor was more impressive. The combat was leaps and bounds improved providing both turn based and real time options as well as a near limitless mix of combinations. The soundtrack and narration are always sublime in SuperGiant games, but i think they took it to another level in Transistor with the DS4 talking to you and with Red being a lounge singer and offering power vocal numbers. Tbh, Pyre was a fantastic game as well, but for me Transistor was something special. SuperGiant Games is a truly talented studio.

I also believe that Hellblade was a bit overrated. The visuals and art direction are stunning, but the game is very limited. Senua is deliberately slow and she controls in a very tanky and non responsive fashion. The game is extremely linear and exploration consists of searching a claustrophobic forest with many barriers for white dots that contain lore stones. The puzzles were tedious and redundant. Combat wasn't spectacular. The auto save feature caused many people to lose data because the developers included no chapter select and no manual save. If you fell into a progress impeding bug you were basically f*****.

King_Noctis1614d ago

Night In The Wood
Disco Elysium
The Touryst
Stardew Valley

These are some of my most favorite indies game this gen.

NJShadow1614d ago

Not to be rude, but this is kind of a lame list. While I agree with some, "Celeste" is in the honorable mentions, and the "Hotline Miami" series isn't even mentioned? Someone also noted that "Journey" isn't included? Uh.. those are some fairly MAJOR titles to exclude altogether.

60°

All The References in Minecraft’s 15th Anniversary Map Explained

Minecraft's 15th year anniversary is being celebrated with a new free map, one filled with memorabilia from the game's history.

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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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Fishy Fingers12d ago (Edited 12d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander197212d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

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darthv7211d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander197211d ago (Edited 11d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

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CaptainFaisal11d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead11d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman11d ago (Edited 11d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan11d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl11d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx10d ago

Because human nature xD Almost every new technology had these kind of comments.

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80°

Microsoft Store Hints At Upcoming Release Of Minecraft: Bedrock Edition On Steam

The Microsoft Store has hinted at the upcoming release of Minecraft: Bedrock Edition on Valve's digital distribution platform, Steam.

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OtterX14d ago (Edited 14d ago )

1 major advantage to this will be launching it straight from SteamVR. You have to make a custom shortcut to get it working right now in VR.

UltimateOwnage13d ago

This is good news. It will be much easier to get it installed on my devices without using workarounds.