Not your kind of people.

DarXyde

Contributor
CRank: 5Score: 180460

Metal Gear Solid V: A Completely Ludicrous Theory by DarXyde

With Metal Gear Solid V's release well over three months ago, now seems like a great time to entertain a completely ridiculous theory that likely has no legs to stand on, but hear me out.

[WARNING: METAL GEAR SOLID V: THE PHANTOM PAIN PLOT SPOILERS AHEAD]

***************************** ****************************** * *************

At the end of the game, we come to two realizations: the abrupt ending where fans were confused by Kojima's lack of closure and the fact that Kojima played us like a damn fiddle: throughout the entire game, Big Boss only made an appearance in the first and last missions where players instead took on the role of his phantom. A little unusual, right? This caliber of trolling, we can expect from Kojima. This well-played move both upset and satisfied the fanbase (depending on how you felt about the revelation). Regardless, certainly an interesting twist.

However, the longer The Phantom Pain stays on the market, the more things people unearth regarding easter eggs and content on the disc. Very interesting. The fact that an entire part of the game appears to be missing says a lot. And why would Kojima suddenly use a roman numeral to number his game? When you create Metal Gear Solid, Metal Gear Solid 2, Metal Gear Solid 3, and Metal Gear Solid 4, Metal Gear Solid V shows an unusual shift. To use the "V" for Venom? Perhaps. But now that I have entertained my rhetorical position, I'll get to the conclusion: What if...Metal Gear Solid V is Metal Gear Solid 5's phantom? What if the meaning of The Phantom Pain extends to the idea that the game shows Venom's pain where the true Metal Gear Solid 5 features Big Boss?

"Whoa, put the brakes on for a second...that makes no sense. First of all, Konami owns the IP. Making a sequel would likely result in Konami suing the new Koji-Pro".

Well, yeah, but the ending is actually the very reason I may believe in the possibility of a real MGS5. In the ending, Ocelot hands Big Boss a copy of his phantom's passport with his face before becoming Venom Snake. Ocelot tells him that he will need to do something about his face when going into hiding as Venom continues his legacy as him. What if--bear with me on this one--what if, that sets up to use Big Boss' character without actually calling him Big Boss? If at the beginning of Kojima's new game, you're prompted to create a character? Now we know that, following going into hiding, he needs to maintain as little contact with his former allies as possible. That could effectively allow the narrative to develop without needing to use characters owned by Konami now. Kojima would only need to allow voice actors to return (like Troy Baker) or have "Big Boss" talk about "a rival he met back during the Cold War". A very sneaky setup, indeed. I certainly share doubts with a lot of people, but still, the idea does not seem that impossible. The ending and atmosphere of The Phantom Pain seem to allow for that. In essence, Kojima would be able to continue the narrative as a spiritual successor. The Phantom Pain, though a fun title, left many questions unanswered. Perhaps Kojima caught wind of developing tensions between Konami and himself early and prepared accordingly. 5 years seems pretty common nowadays for developing one game, especially when a game spans 5 platforms. And yet somehow, the idea of Kojima finally putting down Metal Gear without fully closing the loop seems unlikely. I would say him not trolling everyone comes off as 'out of character'. This theory likely has very little legs to stand on, but I do believe that, if Kojima wanted it, it can happen based on the simple fact that The Phantom's ending and exclusion of a third part suggests some closure would come from that and instead left a strong air of ambiguity for his own reasons.

...Just thinking out loud here.

Ethereal3058d ago

Interesting to say the least. Although, I personally believe he is moving on to new things.

Eamon3057d ago

The theory would hold water if Ground Zeroes didn't exist. But it does. And you do play as Big Boss in Ground Zeroes and the full title is Metal Gear Solid V: Ground Zeroes.

However, I do think that Kojima would have gone on and developed a Metal Gear Solid 6. Unlike with MGS4, he never stated MGS5 would be his last MGS game. A lot of people were expecting Gray Fox or a young Solid Snake to appear in MGS5. Also MGS5 is unfinished and a lot of stuff we were hoping to experience weren't there.

MGS5 was pretty much the story of Diamond Dogs led by YOU the player.

DarXyde3057d ago

Ground Zeroes was identified as a set up for The Phantom Pain though. Both games go by "V" instead of 5. It's possible Kojima wanted to bring closure, but changed very quickly once trouble began with Konami. I don't know about you, but part way through The Phantom Pain, I felt a tone shift. The game felt very different after a while.

I can't say I believe in my own theory, but it's possible. Very possible. The whole theme of phantoms and doubles played a very prevalent theme. It makes you wonder if this became Kojima's plan.

FullmetalRoyale3056d ago

I caught my reflection in the helicopter, when it was storming, so I knew what was going on about twenty hours in. I actually put the game down for a couple of weeks, because I have a connection with 'Naked Snake' and the notion that I wasn't him made me feel... idk.. Just had a bad feeling in the pit of my stomach about it.

ThanatosDMC3055d ago

Well, there's also the thing in which Peace Walker was called MGS5. Honestly, PW had a much more gripping storyline, casts, and dialogue compared MGSV.

stu8883055d ago

Very interesting... and can we really put anything past Kojima? He's been 'trolling' us for years.

20°

Ghost Of Tsushima's PSN May Be Online-Only, But People Still Can't Play It

Sucker Punch’s massive samurai adventure Ghost of Tsushima has come under fire because of the PSN requirement. However, unlike Helldivers 2, things are a lot different and more logical this time.

thorstein8h ago(Edited 8h ago)

"Sony has made it clear long before its release that the PSN requirement is strictly for the online multi-player Legends mode in Ghost of Tsushima and the PlayStation overlay. Online connection or PSN is not applied to the single-player campaign, which is honestly what the game is all about."

40°

Mullet MadJack Gameplay & Impressions 4K

CG writes: In this video we take a look at the full game of HAMMER95’s Mullet MadJack on PC in 4K. This is a rather cool rogue-like first-person shooter where you have to survive for 10 seconds by increasing your timer for each kill. Not the most original of ideas, but works wonders in context of the 80/90s aesthetic. Game releases May 15th.

Read Full Story >>
cramgaming.com
50°

Alchemist: The Potion Monger Review - A Freeform Cozy Adventure | Chit Hot

Alchemist: The Potion Monger is available now of PC and consoles, and this review will tell you why it shouldn't be overlooked.