For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
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Congratulations to GameBoyColor, our fifth day winner!
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On the sixth day, the question we have for you is "What is something from this generation that you absolutely hate and wish didn't exist in the industry?"
Even though my mother would say hate is too strong a word to ever use to describe how you feel about something, I'm going to go ahead and break that rule as what I hate isn't someone, just a concept that seems to be prevalent in video games today in general. So I don't feel bad about hating it. The thing I'm going to say I actually hate to see this generation is the increasing reliance in RNG to determine rewards.
It's not just mobile games, but seems to be pervasive in almost everything as if having to do the same thing over and over is something gamers should have to do to earn the best gear, even in offline games. It defies the whole concept of rewarding effort because RNG is not fair or just. It's not equal. And, in many cases, it's abused on purpose to inflate playtime rather than making playtime more meaningful, though this one is the world we live in now.
Now, I'm not going to leave without saying how I think it should be replaced. With the understanding that people want us to continue to play, to grind things away, why is so much emphasis put on obtaining the best gear rather than leveling up the best gear and customizing it along the way? RNG was used, IMHO, to encourage gambling tendencies and to not evolve equipment and customization to a point that we should be at already, which is giving players that power to explore and test out various ways to use it through customizations. It's till grinding, only it treats people equally and gives them choices on how to use the equipment they earn.
TNS: "Ghost of Tsushima: Director's Cut on PC is one of the best ports we've seen in recent years from one of the best action-adventure games ever."
Games Asylum: "With the video game market stalling, publishers have finally realised that it’s beneficial to release their games on as many platforms as possible. Microsoft made headlines with multiplatform announcements earlier this year, and Square-Enix has plans to cast their nets wider too. Yet, the allure is still there for publishers to release games on Apple Arcade first. It’s easy to see why, with development costs being on the lower end of the scale, and Apple clearly incentivising with their subscription model. One upshot is when games finally make the jump from Apple Arcade to consoles, they’ve already received several updates. Horizon Chase 2 is a good example of this, just as polished as a car off the showroom floor. Visually, at least."
Ahead of the release of Warzone Season 4, it has been announced that the lobby size is set to increase for the first time since 2023.
1st party studios that don't have a consistent stream of AAA games. If it is going to take 4-7 years to make the games then they need to utilize the billions they have in opening or acquiring more studios.
Gotta be lootboxes.
Yeah lootboxes should have never happened and I can say that everyone hates them
Loot boxes. It falls under the whole rng thing as well. And I don’t mind it for cosmetic goodies; however, if loot boxes are implemented into gameplay and progression then that’s a problem in my opinion. Look at the whole battlefront 2 scandal. That destroyed any excitement I had for the game and any excitement I may have for future battlefront titles. I think it’s a cheap and lazy way to extend gameplay time, and it’s an insulting way to ask for more money from the consumer.
Microtransactions specefically in assassins creed for materials. The game plays ok but I know they made it harder just to get stuff just because they want you to buy their x amount of crystal iron