bunfighterii

Contributor
CRank: 5Score: 59770

The most annoying developments this gen

1080p, or lack thereof

When the 360 and PS3 were announced, much fanfare was made of their ability to do ‘Full HD’ gaming. Both supported 1080p, both would, at some stage we were told, have 1080p games. What did we get? A handful of showcases (thank Polyphony for GT5!) and PS2 HD re-releases. Many games were upscaled to 1080p, but the lions share were 720p native, or even less. All-in-all, the HD era belonged to 720p.

AAA or bust

Sure we got some of the greatest games ever played out of this generation - I’m not complaining about that and I don’t need to name them here. But we also got a console culture that came to rely more-and-more on review scores and big budget production values than original and unique games. Your game didn’t take a team of 80 highly paid developers, artists and animators 3 years and $500 million to make? It must be a 7. Oh it’s a 7? I’m not buying anything that IGN doesn’t give a 9 or above.

Pre-ordering

Since when did it become standard practice for everyone to have to pay for a game months before they even have it? I recently saw articles about how Xbox One pre-orders are outdoing Xbox 360 pre-orders. You know why? Barely anyone pre-ordered anything in 2006. You wanted a game? You waited until it was out in the store before you paid for it. Now we’re so fearful we’ll miss out on launch day that we willingly hand over money to the store without even knowing when the game will come out. Guess what? The games will still be there and the money is better off in your pocket, for something else you need like, now.

The Hype Machine

I’m all for developers creating buzz about their game, but this gen, the hype whipped up by things said and done by developers (and it must be said, gaming journalists) reaches such a fever pitch that the games never meet the expectations generated by their creators. How many times have we heard phrases like ‘maxed out’, or read articles making claims like ‘most realistic ever’ or just generally overselling a game. My pet hate? Reviews so blind about creating hype they completely gloss over major technical issues, and hey while I’m saying it...

Patching

Remember when games came out and they were, for all intents and purposes, finished?
While patching isn’t necessarily a bad thing per se, it is when you release a glitch ridden pile of junk knowing full well your team will be working on it after its hit store shelves! Yes, if you buy a game day one, these days you’re not an early adopter and loyal fan! No, you’re a beta tester! Yay!

Side-by-side comparisons

We get it, nobody knew the hell how to code for PS3 in the beginning and we got a bunch of sub-par 360 ports. But if I have to watch another side-by-side of the same scene in the same game and try play a game of spot the difference, in a moving scene, when most ‘differences’ just look like one screen has the brightness up too high or dynamic contrast turned off, then I give up.

Seriously, its the same game. Get over it.

colonel1793934d ago

Great post and all true! You only missed milked DLC. Although I would also put forced multiplayer and social features, and the era of timed exclusive content (or maybe it can go with DLC?)

iamnsuperman3934d ago

DLC has been a nightmare this generation. Some do it right. A lot do it wrong. What really irritates me is day one DLC and DLC that was in the game but taken out to sell it.

Pisque3934d ago

Not true at all!

I give it to you that Battlefield and COD were too pricey for nothing, but for example, Borderlands, Skyrim, Assassin's Creed amongst others, the DLCs were great this gen.

3934d ago Replies(1)
FamilyGuy3933d ago

On disc, pre thought out and created before launch DLC is the absolute worse. I can put up with a lot but knowing that content was held back from my $60 purchase just so they could charge me an extra $5-$15 or whatever for it is the biggest negative about this online gaming connected generation.

Software_Lover3934d ago

Man, someone has seen the light.

*round of thunderous applause*

This stuff is ridiculous.

Tetsujin3934d ago

Here's the #1 thing this gen I hate that was developed; Massive Fanboyism. Back in the SNES/Genesis days the level of stupidity over gaming was no where near of this magnitude; now unless you swear alliance to one side or the other your labeled, ignored, and sometimes laughed off as a gamer in general. Real gamers don't "pick sides" they pick games, with 0 alliance to any one company.

My #2 piss of that was also formed; patches and DLC. I understand there's moments a game may have glitches that may be found later (which should be at a rare case), however a game like Fallout New Vegas is unacceptable and as gamers we need to be vocal that this is bad practice, and their QA needs to be re-evaluated. Games like Batman AA and MGS 4 (offline at least) proved they didn't need post game patches because testers actually performed their job; MGS 4 the only offline patch was for trophies.

The DLC route is a double-sided coin since some content can be argued post production (and in some cases free under certain conditions); however day 1 DLC is not only bad practice it shows how greedy a company can get.

BillytheBarbarian3934d ago

There were fanboys back then. There was no internet for them to be as vocal about it so it was nice and the fan boys made movies on their VCRs and couldn't unleash their hatred on YouTube. They had to trick kids into their basements with pizza and wrestling pay per view.

gamejediben3934d ago

Dude, you may not be accurately remembering what 90's fanboyism was like...

There was blood in the streets over which version of Aladdin or Sparkster was better. There was viscous name calling all over the playgrounds over your allegiances to Lord Sonic or King Mario. There was hate mail flooding reviewers mailboxes over a better score for Streets of Rage than for Final Fight.

It was apocalyptic compared to the relative tameness of today and "which version of Bioshock looks better". Seriously, choosing a Sega Genesis was the most nerve racking decision of my formative years and it haunts me to this day that I didn't get to experience A Link to the Past or Donkey Kong Country as a kid. But I did get to experience so many Sega masterpieces that I've come to be okay with that.

Excluding Nintendo's wackiness, consoles are mostly the same these days and whatever differences are very minor, almost trivial. And I think multiplats are better on PC anyway.

BillytheBarbarian3934d ago

I still have that EGM that gave streets of rage all 9s and final fight all 7s. SEGA!

caseh3934d ago

"There was blood in the streets over which version of Aladdin or Sparkster was better."

Oh that made me ROFL, if I could insta-bubble you up I would haha!

All the fights took place in the playground back then, and the beatings were dealt out in person rather than on a forum.

I miss having sh!t thrown at me from the back of a classroom for owning a Genesis haha.

Tetsujin3934d ago

@gamejediben

Let's try this another way involving the 90's gaming scene (when I was growing up);

The arguments we had was based on factors which helped evolve gaming, and actually was based on games we found fun instead of "what we heard/read:" Mario and Sonic, however it was more based on what game was fun, and who was more innovative (at the end of the day it was a tie); Mortal Kombat and Street Fighter 2 (which Street Fighter barely won those fights); Sega and SNES (pre 1996) which ended with most of the kids owning both. As we were getting older (High School) it was PlayStation and N64; at first I was hardcore N64 because of Mario Kart and Star Fox, what brought myself (and eventually the rest) over to PS was the games released that N64 wasn't getting (Goldeneye 64 was the only reason we still owned a 64). Bottom line is at the end of the day, we owned multiple consoles and didn't just stick to one console the entire time (of course outside budget reasons) and even the ones who swore to one console still enjoyed games on the other system(s).

Today gamers are more interested in factors that honestly don't contribute to gaming all that much (custom soundtrack, frame rates, etc.), as well as how much a game sold (under 4+ million is considered a flop).

wishingW3L3934d ago (Edited 3934d ago )

maybe you were too little but fanboyism was the same. Sega vs Nintendo fanboys was all the rage those days... OMG Mortal Kombat has blood on Genesis!

Tetsujin3934d ago

I remember that clearly, in 1994 I was 12 (and in the 6th grade); the majority didn't compare SNES and Genesis MK (at least until 2 came out); they compared Street Fighter and MK.

BillytheBarbarian3933d ago

Mk1 came out in 1993 September. Sf2:hyper special champion edition came out for genesis the same month. I remember being broke buying both games. Mk was 60 and sf2 was 75 bucks. I was in 10th grade. Good times. I actually liked the genesis version of sf2 better because of Sega's 6button controller was flawless. Mk2 for SNES killed the genesis version though in 1994. There were a lot of heavy hitters at that time.

Nba jam, royal rumble, road rash 2, jungle strike, doom, Joe Montana and madden 94, NHL 94...so good.

3934d ago
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80°

Microsoft's Absurd Antics Have Me Scared For Dishonored And Arkane Lyon's Future

With Arkane Austin no more and Lyon living for who knows how long, the superb Dishonored is in serious danger; Microsoft cannot be trusted.

Relientk773h ago

I love the Dishonored series so much and really want Dishonored 3. Microsoft better not screw this up.

JEECE8m ago

I mean, I think the fans will probably kill Arkane Lyon by cooking up reasons to hate whatever they do next without playing it. I've never seen a game so artificially disliked as Deathloop.

140°

Rumored PlayStation May 2024 showcase could happen this week per industry insider

A renowned industry insider has suggested the rumored PlayStation May 2024 showcase featuring Silent Hill 2 could happen this week.

Read Full Story >>
videogamer.com
Petebloodyonion2h ago

Bogus!
Why would Sony do that and how would this benefit them?
1) It would piss off their media partners (IGN, Gamespot, Edge, etc.) since they would have to allocate resources fast to cover the event.
2) Risk of not having great coverage or proper coverage from the various source
3) It could give the impression that they are not confident in their own stuff.
4) They would miss the chance to hype the event losing viewers and losing free marketing time.

Again I'm calling it bogus unless it's a small showcase before the big one or because they want to announce that Hellbalde 2 is also coming on PS5.

SlothLordPootus1h ago

As far as I can remember, they typically give a week heads up for these sorts of things.

Lightning771h ago

I was about to say Sony always gives a week in advance for their show.

VersusDMC40m ago(Edited 40m ago)

Last year it was a weeks notice.

https://blog.playstation.co...

May 17th announcement for may 24th show.

Abnor_Mal43m ago

Why would Sony have a show of any size to announce Hellblade2 coming to PS5?

VersusDMC28m ago

Nintendo always tweets that a direct is happening tomorrow but no one cares.

Sony gives a week or days of notice and we get anti sony type fake outrage like this.

But good luck trying trying to get some Sony hate going...

Petebloodyonion2m ago

You just mention it!
Sony gives a week in advance NOT just a couple of days.
So I fail to see what Sony's hate movement I'm trying to start when it's a basic business strategy to not piss off your partners (ask Sega).
And I doubt it's hate to ask how it would benefit Sony in doing so.

60°

MultiVersus Joker Trailer With Mark Hamill

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