"After finishing L.A Noire, I found myself confused. I love serious games as much as the next person. But after some careful thinking, and a few naps, did I come to the conclusion that I can play a game intent on playing my heart strings only if I can somehow relate to the character I’m controlling. I speak for myself, because there many people who can dive deep in bloodshed and tears, knowing full well that the protagonist is a drunk and physically abusive husband who hates black people and wishes that Nazis would stand up and fight again. I can’t."
"The Leamington Spa-based (the UK) indie games publisher Kwalee and Simon Fredholm (A Swedish indie games developer), today announced with great joy and excitement that their rhythm shooter “Robobeat, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
"The Madrid-based (Spain) indie games developer Póntica are today very happy and excited to announce that their upcoming comic-style Metroidvania "Plus Ultra: Legado", is coming to Kickstarter on May 16th, 2024 (the game is currently in development for PC and the Nintendo Switch)." - Jonas Ek, TGG.
"The Barcelona-based (Spain) indie games publisher and developer JanduSoft, today announced with great joy and thrill that their first-person horror game "Scholar's Mate", is coming to PC (via Steam) and consoles (PS5, PS4, Xbox Series X/S, and the Xbox One) via digital stores on May 30th, 2024." - Jonas Ek, TGG.
Great article, lots of good points and I'll be looking forward to reading more from you!
Buy journey.
I don't think a good story is exactly a necessity (You need only look towards mario for proof) but it definitely helps you get into it. The uncharted games would have taken me like 3 times as long (real time, not game time) to complete if the story wasn't as good.
It's a mistake to think evoking sad emotions is the holy grail of videogames, so many games try it and just end up being laughable. I've no idea why Journey made people cry, other than in the "I wasted money on this crap" sense, heh.
Compare it to the emotions that are stirred in playing MAG amongst 256 players; rocket-boosting around the battlefield in Vanquish; shooting light beams from your fingertips in Child of Eden; drifting your Ferrari around OutRun 2's corners - stuff like that is where videogames really shine.
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