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Games That Make the Best Use of "Time"

This week is our "Chrono Trigger" week and besides for the fan art and music features we are taking a look at games that make interesting use of "time" in gameplay or storyline.

This is part one in a series as we take a look at close to twenty different unique games throughout Time. Sorry, bad joke.

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nintendoenthusiast.com
Jirachi4480d ago

Imo Radiant historia and dark cloud 2 and chrono trigger use time travel best most of the rest only go through 2 time periods

WildArmed4480d ago

Yeah, I haven't played radiant Historia, but I agree w/ DC2 n CT being the best use of time travel. CT had an amazing diversity among locales, this made time travel really fun and memorable.

Thou Braid used the concept of time very uniquely -- extremely tied to the gameplay.

Eamon4480d ago

I haven't played Radiant Historia and Dark Cloud 2 but I believe Chrono Trigger go through a number of time periods.

There's prehistoric time where people lived like cavemen.
There's the ancient past where people lived in the sky.
There's the medieval-esque period where Marle's ancestors ruled.
There's modern period where Crono was born.
There's the time period where Lavos appears
And finally the post-apocalyptic time period.
Ah and there was also the End of Time lol

Burning_Finger4480d ago

hmmm Ephemeral Fantasia. nuff said.

Capt-FuzzyPants4480d ago

Dark Cloud 2 was amazing. I loved that game.

B_Rian894480d ago

Ratchet & Clank: A Crack in Time had some really fun puzzles based around "time"

Canary4479d ago

Definitely Majora's Mask. It had a profound effect on both narrative and gameplay that no other game even begins to approach.

The two closest titles would be, I think, Prince of Persia when it comes to incorporating time travel to gameplay mechanics and (of course) the Legacy of Kain series when it comes to incorporating time travel to the narrative.

Menashe4479d ago

The time mechanic in Majora's Mask ruined the game for me. I love the dark setting, the pervading atmosphere, and the oddball characters. But, I hated the annoying time mechanic.

Jirachi4479d ago

I wouldn't say hate but i certainly didn't love the feature the i think it sorta felt like a forced speed run 72 minutes plus is alot of time but still if i wanted a speed run i would do it,just don't force it.

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80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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screenrant.com
H9104d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno103d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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wegamedaily.com
CrimsonIdol135d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic134d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon134d ago (Edited 134d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast134d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul134d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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70°

Zelda Fan Brings Godzilla to Life in Tears of the Kingdom

A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.

Knightofelemia172d ago

I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.