Take a look at 5 gaming common gaming mechanics that should be handled better in next generation games, but are more than likely to remain as they are.
Activision has not launched the Warzone and Modern Warfare 3 Gundam collab cosmetics, and also freebie skins in celebration of Pride month.
Nice to have inclusivity. Happy Pride Month to the Puerto Rican community & the LGBTQ community here in NYC.
Captain Price's fate at the end of 2011's Call of Duty Modern Warfare 3 could've been very different, as this new post-credits scene reveals.
The developers have provided a little band-aid while PlayStation players attempt to get back into MW3.
As far as the Huge Pockets No Weight thing. Is that really a cliche, I mean besides RPG's like Fallout most shooters are stuck on the two weapon system. And plus it shouldn't be much of a problem if the weapons are as diverse as those in R3.
Games that use that are going for the fun of the fight, being able to just use any weapon that might make the fight look awesome as opposed to the fun of surviving it which is what the two weapon system and weight system supports with the scavenging for rounds or conserving your ammo. Two different concepts but each enjoyable in their own ways.
But again my point is this gen from what I've played the amount of games who use the more tactical approach of not having an instant arsenal at your disposal outweigh those arcadey ones that do give you said arsenal anytime anywhere.
When I think of a game's difficulty, I think Ninja Gaiden, and when I think Ninja Gaiden, I think RAGE, and I am not talking about the game.
>implying video games must have realistic things like the writer listed.
sh*t article.
how about the gaming cliche of the bad article writer?
i hate radar systems in online shooters. they borderline ruin the experience. instead of people being aware of their surroundings they spend most of their time looking for red dots.