Pikajew4567d ago (Edited 4567d ago )

Platformers are one of my favorite genres, but I find them very easy. I didn't find super meat boy as hard as every made it out to be. I was able to get an A+ on the first three worlds on each level the first time on my second playthough. And I was using keyboard controls

LoLZoRz4567d ago

platformers with the best platforming are the Jak and Daxter and Sly Cooper games, you'd never fall because of awkward jumping or controls.

Venoxn4g4566d ago (Edited 4566d ago )

My best platformer games are:

Conker
Mario galaxies
Beyond good & evil (don't know if it really is a platformer)
Donker kong series
Old marios
psychonauts
kirby's epic yarn

there are some more, can't remember

Canary4566d ago

Most platformers don't have tight controls at all.

The mario games, which are generally regarded as the best, have notoriously slippery controls, and even modern platforming hits like uncharted or infamous tend to have noticable control lag.

Generally, though, these "loose" controls are easy to overlook when the other aspects of the game are up to par. Actually, I'd say that, as much as I love platformers, I've played very, very, very few with tight controls. From Assasin's Creed to Jak and Daxter, floaty, delayed controls seem to be par for the course.

Personally, a part of me feels like it's blowback from the first Mario game, where the slipperiness/lag probably wasn't intentional, but because of the added layer of difficulty it added, people assumed it was and went with it--because, hey, if game X is good, every element game X uses must be good, too, right?

That's the same reason we're still dealing with atrocious rag-doll physics and screwy directional audio today.

...

I should mention, however briefly, that only one platformer has really impressed me with having really tight controls--the Ratchet and Clank Future games. The gameplay was tight enough that I was more than willing to forgive the faults of those games.

60°

8 Years Later, It's About Time Sony Revives The Rest Of Ratchet And Clank

Hanzala from eXputer: "On this joyous 8th anniversary of the Ratchet and Clank reboot, it's about time Sony considers reviving the originals to complete the saga."

shinoff218331d ago (Edited 31d ago )

It's not the ideal situation but Sony does offer them on ps plus. I to would just like a big ass compilation on doscto though

purple10130d ago

Insomniac roadmap leaked a while ago and they are making another, they’re doing the best they can and these games, especially the last two, are master pieces

70°

30 years later, Sonic 3 is still a divisive game

Today marks Sonic 3’s 30th anniversary, one of the Blue Blur’s most talked about entries among fans.

Read Full Story >>
entertainium.co
ZeekQuattro108d ago

Sonic 3 & Knuckles is peak 2D Sonic for me. Probably my most played Genesis game.

Chocoburger108d ago

No, not a divisive game. The visuals, levels, music, controls were all great. Having to buy Sonic & Knuckles wasn't an issue at all, just more awesome gaming made available to me at the time. I lived through that era, and I don't remember anyone complaining that they had to buy another cartridge just to get the complete game, if you enjoyed Sonic games on the Genesis, you were happy to get another one back then.

The only issue with Sonic 3 is that stupid freakin' horrible "BARREL OF DOOM!" all because Sonic Team didn't properly communicate to the player what to do.

rambot89108d ago

This! This! THIS!!!

The only divisive thing about Sonic 3 was that freaking barrel.

Number1TailzFan108d ago

I had 1 & 2, I played 3 at someone else's house. When I heard about S3 & Knuckles I assumed it was the same game with just Knuckles added in and thought it was stupid, until I found out a while later it was much more. I wonder how much more they could've put onto the game carts, I know there were cut levels in some of the games.

gold_drake105d ago

is it divisive?

i think its the best 2d sonic.

320°

AMD users left in the dirt with "ludicrous" Ratchet and Clank Rift Apart hardware issues

Ratchet and Clank Rift Apart hardware issues are a huge problem for AMD users

Read Full Story >>
videogamer.com
ocelot07297d ago

Strange with the ps5 being amd based it would of been more optimized for amd gpu's.

mkis007297d ago (Edited 297d ago )

Lets see just how widespread these issues are... doesnt make a bit of sense because the game was made for amd hardware.

: oh its just complaining over amd's poor implementation of things on the pc side.

PunksOnN4G297d ago

Why would it be its obvi on AMD drivers

mkis007297d ago (Edited 297d ago )

Maybe you are not up to date on the current state of AMD's Raytracing support and FSR.

Please tell me were you got never sony from in my comment?

ModsDoBetter297d ago

"Please tell me were you got never sony from in my comment?"

This is a first party title.
Released and poorly optimised. You jump straight to AMD being completely at fault as if TLoU PC port didn't happen.

Christopher297d ago (Edited 297d ago )

AMD themself said it was a driver issue.

generic-user-name297d ago

You should probably make sure it is Sony before trying to fling mud.

ModsDoBetter297d ago

@Generic with the cope:

From DigitalFoundry,

"The comparison, which was shared by Digital Foundry, was accompanied by a written analysis that goes over some of the port's best features, such as good scalability, which allows players with the proper hardware to enjoy much better visuals than on PlayStation 5 and those with underpowered machines to have still a decent experience barring some stuttering, and issues, such as missing transparency effects at max settings, texture loading issues, shadows issues with ray tracing enabled, stability issues and more. With the additional disabling of ray tracing on AMD GPUs due to stability issues, it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one."

"it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one."

This is not solely an issue with AMD, the port is "yet another" with missing features.

+ Show (3) more repliesLast reply 297d ago
Jin_Sakai297d ago (Edited 297d ago )

AMD has always been crap compared to Nvidia. The only advantage they have is price.

DarXyde297d ago

And power efficiency. And arguably better performance on 1080p/1440p cards. And availability.

Nvidia cards really aren't worth hunting high and low for when there are very comparable AMD cards that are cheaper. I really have to give credit to AMD for their very frequent and consistent grind with RDNA. This issue I reckon is a developer level problem.

Can't really miss with either, but considering Jensen and Lisa are relatives, they probably laugh about these debates over a very expensive holiday dinner.

iAmyRose297d ago

Naw AMD have had instances of being good, Nvidia do have better features, raytracing and AI performance if you play with software that uses it though.

KeeseToast297d ago

@DarXyde
Power efficiency is not true at all this gpu generation. Nvidia‘s 4000 series is more power efficient that AMD 7000

DivineHand125297d ago

I believe AMD offers higher vram at lower price points compared to NVidia. We have found out that this generation needs at least 8GB to load the highest detail textures at 1080p.

This issue with the drivers will eventually be fixed for Ratchet and Clank, however, the vram issue NVidia has on their midrange and entry level cards can only be fixed by spending more money on a higher end card.

+ Show (1) more replyLast reply 297d ago
CantThinkOfAUsername297d ago

AMD has already confirmed it's a driver-related issue on their cards. Besides, AMD 'users' can't stop telling us how not important Ray Tracing is, how they always play with it off, and how it's an 'Nvidia gimmick.' This shouldn't be a problem for them I believe.

On a side note, kudos to Nixxes and Sony for releasing one of the best PC ports in 2023. Amazing graphics with Ray Tracing, great performance, detailed system requirements, plenty of graphics options, all upscaling technologies (DLSS, FSR, and XeSS), DirectStorage 1.2, and native Mouse and Keyboard support.

INMATEofARKHAM297d ago

Not surprised by an AMD driver issue... I love they are in the market and help keep Intel honest but I've had some whacked driver issues with then so I always just go with Intel anymore.

I'm sure they'll have it fixed in the coming days, if it even takes that long, just one of the joys of PC gaming.

ChasterMies297d ago

Imma just sayin’, this is why I play on consoles.

Good-Smurf297d ago

No issues at all on PS5 and some already called me being trolling yesterday.
No telling how well it will run on my PC because there's too things that can go wrong there being High End Nvidia stuff and everything.

MadLad297d ago

Consoles are highly limiting; and when devs screw up optimizing their games on console, you're screwed. You don't have the option of powering through it.

Binarycode297d ago

That's why always wait and see what the game plays like on any device before you buy.

I think they've done a good job porting it to pc, but it needs to be able to run on lower end cards and should have a ram indicator to show how much video ram is being used.

ChasterMies297d ago

That’s why I play on PS5. The user base is so big, devs can’t afford to screw up optimizing their games for it.

MrVux000296d ago

Looking at the overall state of PC gaming and its ports of AAA games for the past 3-4 years vs consoles ports.

Not really helping your case.

1nsomniac297d ago

People never listened when I said that this game doesn’t use “real” ray tracing on PS5. I believe it uses a very clever advanced/modified screen space reflection system. Which is why the real ray tracing doesn’t work on pc.

Outside_ofthe_Box297d ago

Does it matter? I thought we were past this "real" nonsense. The end results matter more. If you can't distinguish, who cares. If it allows for better/more stable frame rate who cares. MS f'd everything when they started using terms like "true" and "real" in their marketing when they launched the One X last gen. People are finally starting to realize that "True 4K" doesn't matter if you have to sacrifice framerate to achieve it. In the end something always has to give if you are truly pushing the hardware.

Binarycode297d ago

Raytracing reflections are used on PS5 as they are in Spiderman, Same engine. tested by professionals with first hand knowledge.

PC Ray-tracings problems are bugs and on AMD side a driver issue.

Lastly if AMD want to compete in the RT space, they need to come up with a solution. As in a unique chip to do it, not just make the gpu with some driver things help it. It's miles behind Nvidia.

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