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Xboxliveaddicts: Eurogamer Expo 2011: Ridge Racer Unbounded Preview

Xboxliveaddicts says "Ridge Racer Unbounded definitely made a lasting impression on me at Eurogamer, sadly they weren’t impressions of good things, or fun for that matter. The build was clearly an early alpha build, instantly meaning that a lot of the bugs or issues should be taken on the chin. A lot of people at the show probably aren’t aware of the state of the build, which has probably done more damage than good, but I continued to play through the demo at hand."

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xboxliveaddicts.co.uk
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5 Best Indie Games From EGX to Have on Your Radar

EGX 2019 played host to an array of massive upcoming titles. But the indie games showcased an incredible multitude of games. Here are 5 to keep an eye out for!

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twinfinite.net
60°

RGM @ EGX: The Nosulus Rift and South Park Hands On

Real Game Media tries out the demo for South Park: The Fractured But Whole, and get a little more than they bargained for when they put on the infamous Nosulus Rift

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realgamemedia.com
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NVIDIA GeForce GTX 980 – DSR Enabled

FanBolt writes: "I recently got my hands on the new NVIDIA GeForce GTX 980 and have immediately fallen in love with the quality of this card. But the feature I’ve enjoyed playing around with the most is the new DSR setting."

2pacalypsenow3515d ago (Edited 3515d ago )

Is dSr only on the 900 series gpu?

Vegamyster3515d ago

I believe it's availible for the either the 400 or 500 series onward.

2pacalypsenow3515d ago

I have a 780 how do I enable it?

Vegamyster3515d ago

@2pacalypsenow

It should be a setting in your GeForce Experience panel.

3515d ago
starchild3515d ago (Edited 3515d ago )

Go into the Nvidia control panel under Manage 3D Settings and on the global settings tab a little ways down you will find the "DSR-Factors" and "DSR-Smoothness" settings. These settings dictate the rendering resolution that is downsampled from and the sharpness/blurriness of the gaussian filter that is applied during the downsampling.

I think it is a really amazing feature. It's easy to use and it works very well. It's like having SSAA as an option in basically every game, even DirectX 11 and deferred rendering-based games. It's not exactly the same thing, but it really helps to clean up the image quality.

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Magicite3515d ago (Edited 3515d ago )

cool feature

NovusTerminus3515d ago (Edited 3515d ago )

DSR was just added to the 6xx and 7xx cards through drivers.

In the GeForce Experience click the game, then below the options showing what you have vs optimized, there is a wrench, click it.

Then on the top left is a resolution option, click that and on the drop down menu, scroll up to the the top to see DSR scaling.

r1sh123515d ago

The only issue with it is when used in some games the HUD doesnt move.
But Im sure game updates might solve that :)

Cant wait to use it on assassins creed in a few weeks

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3515d ago Replies(3)
1nsomniac3515d ago (Edited 3515d ago )

I've tried it on my 760 & in all honesty it's not making any noticeable difference so I've switched it off & not bothering with it any more.

I game at 1080p as its the highest my monitor will go. I Used this DSR to play a few games at 4k but all it really did was decrease input sensitivity. After a good few retries & several close up inspections it does improve it but the difference is minute going on microscopic. At least on a 22" screen anyway, I would image it would be more noticeable on a bigger screen.

Pandamobile3515d ago

The biggest area of improvement will be in the edge-quality and filtering textures and alpha'd models. Look at the Crysis screenshots and pay attention to the foliage.

DougLord3515d ago

I see very little difference between the 1080p and the downsampled 4k. Frankly I can't tell much of a difference between my 1080p and my 1280p monitor, except for one being given 21" and the other being 30". Resolution past 1080p is the least important part of graphics. I think it's really about HDR, high def textures, number of polygons in a model, number of objects on screen, physics ..... We need to start putting increased horsepower to use improving gameplay. More enemies on screen, fully destructible environments, massive open world's, human like AI. The good news is a lot of this can be done server side. AI, massive persistent world's a and per the Crackdown demo, massive destructible environments. Wonder when we will get a mmo that looks like Crysis 3, has human fee liking AI like for a 5, destructible environments like Battlefield and particle/object physics like Crackdown. Also need to get rid of the redundant fetch quests and kill 20 spiders and replace with a great plot/story like BORDERLANDS or Balders Gate.

FanboltGaming3515d ago

I should have done more examples putting them side by side like this: http://www.fanbolt.com/?att...

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