Xboxliveaddicts says "Ridge Racer Unbounded definitely made a lasting impression on me at Eurogamer, sadly they weren’t impressions of good things, or fun for that matter. The build was clearly an early alpha build, instantly meaning that a lot of the bugs or issues should be taken on the chin. A lot of people at the show probably aren’t aware of the state of the build, which has probably done more damage than good, but I continued to play through the demo at hand."
EGX 2019 played host to an array of massive upcoming titles. But the indie games showcased an incredible multitude of games. Here are 5 to keep an eye out for!
Real Game Media tries out the demo for South Park: The Fractured But Whole, and get a little more than they bargained for when they put on the infamous Nosulus Rift
FanBolt writes: "I recently got my hands on the new NVIDIA GeForce GTX 980 and have immediately fallen in love with the quality of this card. But the feature I’ve enjoyed playing around with the most is the new DSR setting."
I've tried it on my 760 & in all honesty it's not making any noticeable difference so I've switched it off & not bothering with it any more.
I game at 1080p as its the highest my monitor will go. I Used this DSR to play a few games at 4k but all it really did was decrease input sensitivity. After a good few retries & several close up inspections it does improve it but the difference is minute going on microscopic. At least on a 22" screen anyway, I would image it would be more noticeable on a bigger screen.
I see very little difference between the 1080p and the downsampled 4k. Frankly I can't tell much of a difference between my 1080p and my 1280p monitor, except for one being given 21" and the other being 30". Resolution past 1080p is the least important part of graphics. I think it's really about HDR, high def textures, number of polygons in a model, number of objects on screen, physics ..... We need to start putting increased horsepower to use improving gameplay. More enemies on screen, fully destructible environments, massive open world's, human like AI. The good news is a lot of this can be done server side. AI, massive persistent world's a and per the Crackdown demo, massive destructible environments. Wonder when we will get a mmo that looks like Crysis 3, has human fee liking AI like for a 5, destructible environments like Battlefield and particle/object physics like Crackdown. Also need to get rid of the redundant fetch quests and kill 20 spiders and replace with a great plot/story like BORDERLANDS or Balders Gate.