As a reviewer, sometimes I have to play a game that I know for a fact will be terrible. A movie critic can’t understand what makes The Godfather a good movie without watching The Godfather: Part III, and game critics are no different. This kind of self flagellation exercise is unpleasant, but necessary, and I’m often better off for it. That is until I played Duke Nukem Forever, a punishment for some transgression I can’t quite remember, mostly because my head hurts (more on that later). If I could talk to myself before I walked into GameStop that faithful day, I would stop him. Stop him from bringing evil into his home.
Gearbox Entertainment has confirmed layoffs at the company, following the announcement of its sale by Embracer.
I’m glad Embracer is selling them. I hope someone other than MS buys them and frees them up to make great games.
Less than a day after the news that Take-Two Interactive would acquire Borderlands developer Gearbox Entertainment from the embattled Embracer Group, layoffs have already begun. In the hours since former Gearbox employees were made redundant, they've taken to Twitter, and while the total number of staff impacted remains hard to determine, it sounds significant.
I am glad to see Gearbox under Take Two. But lay offs I am not surprised they aren't the only company cutting staff and they won't be the last. And I have a feeling the Borderlands movie honestly will tank when it comes out. The cast is just wow a complete mess Lilith is too old Roland is to small and scrawny. They are missing Brick and Mordecai and I don't think Tiny Tina will be as bat shit nuts as she is in the games.
Pfft, literally said yesterday how it must be nerve wracking for the devs and then this shite. People aren't looking to get fired, and these companies don't care in the slightest.
Inflation post 1/20/2020 is really causing pain to everyone. The cherry on top was companies waiting post 11/8/2022 to start doing layoffs. Hmm, I wonder why they waited past that date... Staring with Google in January 2023 and everyone following suit there after.
Companies that over-hire should be fined heavily and the CEO loses his/her bonus during layoffs, and that money can go to the workers that they laid off.
I hope Pitchford got let go for the sake of employee safty. The man is a walking grease fire waiting to happen.
The game developer is best known for Borderlands, which has generated more than $1 billion in revenue
Hey n4g, can we maybe not allow articles where you can only read 3% of it before hitting the pay wall?
They just bought them not long ago. This is absurd. Embracer owns so many gaming studios and IP’s. They just don’t know to manage them right TBH
Give us saints row 1-2 proper HD remaster (3-5 million in sales confirmed as long as no major bugs)
Focus on AA games that cost less than 40 million go develop while funding 2-3 major AAA titles. Those smaller titles should aim for 8/10 type games with focus on fun and be released within 2 years while bigger games are given 3-5 years
If they would have bought Bethesda their stock would have crashed and sunk the company a couple days ago.
Duke Nukem Forever is not a very good game, we all already know. But the thing is, it's not that much of a dramatic thing, or at least as bad as people describe it.
I've seen alot of bad shit receiving high praise, some that do share traits with this game, and all in all they never get hit this hard.
It all seems to come down to trends and people following them blindly.
"The developers decided to include things like limited weapons, regenerating health, long loading times, and vehicle sections..."
All of these things are common things on modern video games.
"Noticeably missing is a difficulty curve, engaging gameplay, fun weapons, or even useable controls."
The difficulty seemed stable along the game, and that means easy (but then again I am kind of a game veteran).
Engaging Gameplay: FPS... Yep.
Regenerating Health? Almost every modern shooter. Long Loading times? Computer says no (I'm still on socket 775 with a dual core here). Fun weapons... They are mostly classic Duke weapons... Useable controls? What exactly does this mean, it's based on standard FPS controls.
Complaining about the lack of a coherent story? It's Duke Nukem... It's supposed to be a totally fucked up cliche macho bullshit.
PS: It's a shame games like Bulletstorm didn't get the stick. It would be proof that coherence does exist.
wtf people still bitchin about this game...
It's a shame that such a hard core game like duke nukem had to take the new route like all these other fps games and there mechanics they are all the same I don't want to tuck my gun and run, I want fast pace action, I don't want wheel chair speed game play, I don't want a limited inventory, I want to be able to hold 1632 or whatever how many weapons there are in the game. What's with the upgrades also I'm getting sick and tired of getting weapons and having to upgrade them finding them 1 by 1 and having to upgrade them why. Every game is starting to do this trend it is getting annoying.