Fromsoftware has a long history of creative games that dates all the way back to 1997, with the first release of Armored Core on the PlayStation One. Now the seasoned developer is back at it with their latest release of Dark Souls, the successor to Demo’s Souls.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
great game but nitch for sure, it's hard.
Demon's sould is great. I cant wait to buy dark sould and support from software for making such an awesome game.
Oh, come on! It's pretty much a sequel.
FromSoftware just called it "Dark Souls" because of licensing with Sony.
Regardless, I can't wait for this beast of a game.
Lucky for me then
An adjustment that puts Demon's Souls on both the PS3 and Xbox 360 where it probably belonged in the first place.
Sans the sanctuary of course.
Though I still think that the cross game chat feature on XBL would have ruined the air of solitude the game has.