Demon's Souls took many people by surprise with the game's unrelenting difficulty. All of that returns in Dark Souls, but hits even harder than the last game to provide a much more challenging experience for those who love games that don't back down.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
I would say the game was difficult, more so tedious.
Theres a difference....
What about enemy design, level design, story, art direction, music?
The niche audience that prefers excessively difficult games should care a little more about the effort developers put into the game itself. Any developer can crank up the difficulty settings in their games, or design corridor RPGs where enemies randomly pop out of the shadows and lunge at you and kill you so you have to start over from the beginning, but those kinds of games, especially Demon's Souls, were not made with any creativity in mind.
I know this is my opinion, but I tried to like Demon's Souls. I paid 49 bucks for it, not even full price. And I played it with great anticipation, and the entire time all I could observe about the game was how painfully obvious it was. I died many times still, but not from a lack of understanding. My character sprite got stuck in staircases during battles during ambushes and I would die not because of my own fault but because the game was glitch-ridden. I played through the entire world thinking that soon I would reach some area, maybe within the castle, where the creativity of the developer would be expressed in artwork or architecture, but it was to my chagrin.
Demon's Souls may be a breath of fresh air for those who have been suffering from auto-aim games and games that hold your hand and always show you where to go and what to do. But DS sacrifices a lot of the positive aspects of mainstream titles.
Those games are fun to explore and look at, such as Bioshock and Oblivion and Uncharted and to a lesser extent Mass Effect.
Dark Souls looks and sounds so much like Demon's Souls that if it were illegal to plagiarize yourself, FROM software surely would have been facing a lawsuit right now. It might have been smarter for them to incorporate some kind of "pay as you go" checkpoint system, where the player would have to spend some of his souls in order to save his progress. Otherwise, this game is going to turn off a lot of people who simply won't care enough about the game to persist further in their struggle. While many praised the rewarding feeling they experienced after defeating an enemy or clearing a world they succumbed many times to, I believe most will just give up or else find out the hard way how disappointing the game will end up being once they complete it.
Demon's Souls just has a steep learning curve and punishes the HELL out of those who lose their cool and don't think.
Ok, but will it be fun to play? Focus seems to be on difficulty...I want a fun game first and foremost. We still remember fun don't we?
No thanks. Not interested to spend 6 hours and still stuck at the beginning of the game. Already done that with Demon's Souls.