This week, Andyb0y and Kimerex talk about Brink, what we want out of RPG's today, and their favorite randomness :)
CD Projekt Red is confident in the transition from its in-house Red Engine to Unreal Engine 5 for the next Witcher game.
My main concern with UE5, is that some developers have resorted to very low resolutions in order to enable the advanced feature set of this engine and sustain the frame rate.
In open world games, especially those with excellent graphics, we cant realistically expect 60fps from consoles (PS5 pro set aside as we do not know exactly how performant it will be) without huge compromises.
Thus the new Witcher game will probably require more powerful consoles to experience it the way the developers intended and in that sense, it reminds me of Cyberpunk situation.
It was released in current gen systems albeit in dire state (even PS4 Pro and Xbox One X suffered) requiring next generation consoles to achieve a desirable (and still not ideal) result.
I am quietly confident that they are going to make one hell of a jaw dropping witcher considering what they achieved with cyberpunk, i reckon they will bring a new level of what can be expected from ue5 BUT i reckon it will be a ps6/rtx 5090 game.
The next Witcher game will still be an RPG but players can expect new things as CD Projekt Red want to push boundaries and discover new ways of storytelling.
Bethesda seems like a studio that is "stuck in the same spot". Development wise. Glad CDPR are wary of that element in game design.
Danish from eXputer: "The Witcher's upcoming sequel needs to overhaul the series' combat system if it wants to make a big splash among gamers."
after what we see ( 2015 - 2024 ) in dark souls 3, blood borne , sekiro , dragon's dogma 2 , rise of the Ronin combat they should really careful and bring very good combat in Witcher 4 this time