id Software pioneered the first-person shooter and the online features that typically come along with them. Indeed, the Texas-based developer invented the ubiquitous the term "deathmatch," which gives it some serious credibility when it comes to the online offerings that will appear in each game it creates.
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
I don't know what to say except...here is the summary:
Online deathmatches are vehicular only and the games other online offering is co-op. I'm SLIGHTLY disappointed...
I like it, they plan completely different experiences between SP and MP and that I can get behind.
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When some one says something like " whats best for Rage " as a way of defining the multi-player, it can't be a good thing. It usually means you can expect a cop out in some way. They said the same thing about Bulletstorm and look how that turned out.
A game about crazy, over the top enemies and weapons NEEDS to have a deathmatch ( on foot players ) mode and I would say a firefight/horde mode.
Things have changed since Doom and the sooner these guys stop talking about the past and embrace the future, the better off they will be. Gears is launching at the same time and Gears 3 is packed full with Co-op, Horde and deathmatch multi-player. I think they should move the launch to the first week in October. I also think it's absolutely crazy that Uncharted 3 is going up against COD and Battlefield in November.
Shocked and chagrined. The game needs traditional deathmatches along with the other things. They could at least have Thunderdome-like arenas for stuff like that. In some games, the idea of characters having a free for all deathmatch doesn't fit. This is the type of game where that would make sense and be fun.
i like fact deathmatch is vehical only
now for the FPS noobs 2 try somethin new