Next Gen Nexus writes; "When LittleBigPlanet burst onto the PlayStation 3 back in fall of 2008 it was a huge success. The game gives players the opportunity to create levels by using the imagination, and provides gamers with the necessary tools to make this possible. As if that were not enough, players can also share their custom levels with the world so that other players in the LBP community can experience their creations. Also with the addition of a delightful story mode and the ability to play co-op both locally and online made LittleBigPlanet a masterpiece. Now it's 2011 and Media Molecule has returned with another round of LittleBigPlanet goodness. Can LittleBigPlanet 2 live up to it's predecessor? Take a dive into my review to find out."
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.
IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."
How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.
Isaac Clarke of Dead Space fame has appeared in many games, both as a playable character and an Easter Egg. Have you played them all?
Great review for a great game!
How much time would it take to create a decent level? I'm used to doing self-motivated projects, but I'm just curious. Are tools difficult to become accustomed to?