IGN writes: "With the MMO world dominated by the World of Warcraft juggernaut, many of the new contenders have opted to employ a free-to-play framework in order to attract players. Runewaker Entertainment's Runes of Magic is the perfect example. Set in the world of Taborea, a magical world full of wonders and ancient mysteries, this MMORPG utilises in-game micro-transactions to keep it profitable. With three chapters already in the bag, the system is no doubt proving successful for the Taiwanese developer.
We had the chance to sit down with Runewaker Entertainment's Business Development Manager Tony Tang and Frogster Pacific's CEO Tobias Gerlinger to have a chat about local servers for Australians, the future of the industry and what's in store for Runes of Magic fans. "
Gameforge wants to maintain a level playing field for users and mitigate any P2W elements that may disrupt the integrity of Runes of Magic.
A lot has happened in gaming, especially free-to-play gaming, over the last decade. Nobody could predict just how prevalent it’s become, and how some of the biggest games on the planet – League of Legends, Fortnite: Battle Royale, World of Tanks, and more – are all free-to-play.
Gameforge — the leading publisher of popular free-to-play multiplayer online games including Guardians of Ember, SoulWorker, Aion, and Metin2 — celebrates the 10th anniversary of renowned developer Runewaker’s popular free-to-play MMORPG, Runes of Magic on March 19.
This game is overseen by Frogster Interactive which is a German developer.