GameInformer: "Alongside all the cool action in the demo, a couple things raised some interesting questions. In a few places, we noticed a stranger blue shimmer on a banner or a painting that seemed to change text and images, but it's unclear exactly what's going on there. Also, what is the mechanical creature that attacked on the bridge, or the one that landed on the building at the very end? Irrational isn't addressing these points yet, but despite the unanswered questions, the demo looked polished and exciting. BioShock Infinite just shot to the top of our "most anticipated games" list."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
This fuckin' game came out of nowhere.
BioShock has been a fantastic series, I enjoyed the second one just as much as the first.
And I'm sure this will be another great game, really interesting setting, I love the little fish tank trick at the start of the trailer xD
I don't know what to think of this?
Its total opposite of the other bioshocks
earlier on i made a comment on how i preferred a new game over another bioshock game. i'm so dead wrong, since i actually want bioshock infinite now, and i wasn't even into the first bioshock game that much.
...and it's more fluid than BS1 , consider me interested.