90°

Trailer for Halo 2600 and Details from CGE 2010

GFB: "Halo Reach might be the most anticipated game of this upcoming fourth quarter for fans of the Xbox 360, but for those fans of Halo who like their shooters a little more primitive, you can't get more basic than Halo 2600. This year's Classic Gaming Expo had a lot of great games on display for the older consoles that collect dust in many gamer's closets. ... continued"

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gofanboy.com
CrAnKiTuP_015046d ago

EXTREEEEEEEEEEEEEEEME!!! 1 MIRRRION TROOPS!!

T9X695046d ago

You know, if that guy had a bubble shield at the end he wouldn't have died.

vgn245046d ago

Ed Fries must be in Xbox withdrawal since leaving MS. He toils away on old consoles now longing to be something more.

Alos885046d ago

I want this as my screensaver now.

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60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide1d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos23h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb20h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly17h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid63816h ago

Indie devs dont make multiplayer games?

Si-Fly13h ago

Read the article dude 👍🏻

Flewid63813h ago

Read the article. Same question.

90°

15 Great Games Where Every Minute of the Experience Feels Earned

GB: "We take a look at 15 amazing games that had the perfect length."

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gamingbolt.com
1d 1h ago
coolbeans12h ago

Pretty good list. Botany Manor would be the newest addition that encapsulates that title.