While in London last week checking out Halo: Reach, we caught up with Bungie's Community Director, Brian Jarrard, and Campaign Designer, Niles Sankey, to talk all things Halo: Reach.
We delve deeper into the subtle changes that Bungie have made to the final game since the beta - did you know they've changed the movement and jump speed between the two versions? - as well as why Bungie decided to send the Spartans into space. There's all that and more. More, more, more, more, more.... And more!
Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.
"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."
New role and more pay and still can work closely with Bungie
Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."
Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.
Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.
I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream
This studio has had three owners and its never worked well with any of them....Management has issues
Good interview