Despite what gamers think, role-playing games don't need to be fixed.
17 years later, it still stands out.
The game was indeed amazing. Great characters, gameplay and story!
But the dream sequences penned by Shigematsu were sublime.
I still remember many of these stories and I have integrated in the past in my D&D campaign many years ago.
Microsoft should have just kept pumping money into these guys. Same with a lot of the other studios... the blundered hard.
Lost Odysee deserved a franchise even though development wasn't smooth
It's not like it has had any competition since 2007. Would really like to own the short stories from it in book form.
The problem with most MS games on 360 was they didn’t make the games they paid for them and that makes you less money in the long run and isn’t something you can continue to do especially with declining sales of consoles. MS should have been starting and growing studios from the beginning but they went for paid games and it leaves them without the knowledge and culture of making games.
It’s quite hard to believe, but Lost Odyssey turns fifteen years old today. A curious product of the time, it has arguably only got better with age - and not just because of what it is, but also what it represents.
The short stories that Kaim collects/remembers are truly emotional. I remember one in particular made my eyes water.
If you've never played this, try to hunt down an original copy, or emulate it. This game was a gem.
I wish there was a remaster. This and Last Story. Sad these games were released on the...wrong platforms...
Alex DS. from Link Cable Gaming writes: "The little handheld that could was a dream for role-playing game fans, with both major blockbusters and cult-classics making the DS a handheld you always wanted to have in your backpack. "
"We just need to stick to playing what we like and allow others to do the same without judgment or condemnation. Something's out there for everyone."
Gamers spend too much time attacking each other instead of listening to each other. We should spend more time celebrating what's good -- or what we like -- instead of attacking what others like.
And by that I mean JRPG devs need to come to terms with HD consoles. Lay off thriving for graphics if it means they have to give up gameplay or standards like, oh, I don't know - TOWNS?!
I agree with the writer. I think the death of the JRPG has been greatly exaggerated.
Well I'm playing Dragon Quest IX right now. And, if it's anything to go by, RPG's definitely don't need fixing.
It seems to me that with the innovations we're seeing in recent RPGs -- from DeathSpank to DQ9 -- RPGs are managing to fix themselves.