In the beginning, cinema and video games kept their distance from each other. Indeed, film feared gaming, and gaming scorned film. An age of interactivity was thought to have begun. People were expected to spurn passive forms of entertainment: instead, they'd supposedly insist on participating themselves. So, the movies would be superseded by the medium of the future. To the surprise of some, it never happened. The games business grew huge, but the movies too continued to flourish. Understandably, each side began to wonder if it could perhaps feed off the other's success.
The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.
With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.
If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.
I completely disagree.
The problem with film adaptations with games is they the creators don't seem to take it so seriously.
POP's film problem is not that it feels like you should be playing, the problem is that the script is not that good and that its too much of a commercial take on the original games story: this is primarily the problem of existing game-to-film adaptations.
You could watch an Indiana Jones film with him fighting and climbing etc and it doesn't feel like you should be playing: so why does the author reckons it is different with a videogame adapted to a film? That is very poor reasoning.
two main problems:
1-producers/directors: stamping their names all over it to the point it completely drives away from the original source.
2- length:shortest games I've played 7 hours, standard movie time 2 1/2 hours.
I feel the problem Is, no one uses the games as a reference (or a guide) to making the movie.
http://news.bbc.co.uk/1/hi/...
This is why i lost any hope for ANY film in the uk.
if not im sad