Crytek has revealed that the Crysis IP was not originally designed around the nanosuit.
Speaking at EA's Spring Showcase this week, Crytek's Nathan Camarillo explained that the idea of the suit, and the combat advantages it provides, “came late in the development of Crysis 1.”
A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR
No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.
Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Digital Foundry: "When Alex Battaglia got his hands on a Steam Deck, this was inevitable, right? So can the Steam Deck really run Crysis? And if so, what type of optimised settings produce the best performance? What's the best balance of features and battery life... and what about 60fps?"
Funny how it has become such a big part of the game.
I think I heard similar things about the original StarCraft story line. It never circulated so much about Kerrigan, it was a late development idea.
I bet the lightsabre wasn't meant to be the focal point of StarWars either! :P
Really? That seems... kind of a fundamental part of the game. To the extent that it was the main selling point, at least. Surprising. I wonder if they previously just had the powers on, but less developed - no stealth, but you had speed, strength, and armour perpetually on?
Setting armour to a different mode was very, very clever though. It made you horrifyingly vulnerable when not using it, but using the other suit abilities required you to switch away from it.
That's quite a surprising development - I suppose it shows how things just fall together when games are being thought-up.
Did anybody check out the trailer on PSN? I was pretty disapointed in the quality from a CGI trailer. I hope they still have a ton to polish yet but figured for a game that is talked like it is going to blow away KZ2 and sorts is hard to believe by the poor quality that I saw. Just curious what others thought.