Steven Williamson writes: Despite its shortcomings and lukewarm response from the gaming press, the original Lost Planet showed signs of greatness that boded well for future iterations of the franchise. After all, what is there not to like about obliterating gigantic creatures the size of skyscrapers with a range of explosive weaponry and super-powered mechanical suits? That same concept still applies to Lost Planet 2; however Capcom has created a game that is now all about the multiplayer, co-op experience with a campaign backed up by an interweaving storyline that sees you switching between different groups of pirates from the planet EDN III. With the promise of bigger beasts, new weapons and brand new environments, plus the addition of a robust multiplayer component, it certainly sounds as though Capcom has learnt lessons and is heading in the right direction with its Akrid-killing bullet-fest. Let's see...
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