Gamer Limit writes "The Metal Gear Solid series, an epic of almost perfect game design stretched over 4 absolutely fantastic games on 3 systems, is undoubtably (and rightly) one of the most heralded chronicles in gaming history.
From graphics to sound, tactics to weapons, characters to level design and pacing – it's unlikely that many other titles come close to demonstrating the power of the Playstation."
The PlayStation 2 boasted an impressive collection of stealth games. Here are some of the best stealth games worth experiencing
The Opening Levels that hooked gamers from the outset.
In the wake of some of the Metal Gear games getting remastered in the Metal Gear Solid: Master Collection, it seems like a good time to take a look back at the originals. This review will go over one of the classic titles, Metal Gear Solid 3: Snake Eater.
I suspect if there was some quality control at Konami the storyline would be cut down considerably.
You have to consider this from the point of view that Hideo Kojima is considered a "god" by a fair amount of gamers. Since MGS's massive appeal in both gameplay and storytelling, you'd have to be a fool to want to mediate Kojima's writing.
However, by the fourth instalment, if it is still as "odd" as many people claim - I've only played the first two titles - then there definitely needs to be some quality control, if only for the fact that Konami could be losing sales.
I agree, I think Kojima was basically given a completely loose rope and as a result his later games weren't as tight, story wise.
It's different horses for different courses.
Kojima provides self referential, overly in depth games with dialogue that does nothing to further the main story arc. Much like many film directors do.
However it works, the MGS series has carved itself a niche in games that many others would kill to have.
Want subtlety and vagueness of story, go play ICO or Shadow of the Colossus. It's the variety of the gaming landscape that makes it so enjoyable. If everything followed the same template then creativity would be dead.
Remember when psycho mantis got you to put your pad on the floor for the first time? Was that really necessary to get the point across he was telekinetic? No it wasn't, but it f*cking rocked all the same.
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." - Scott Adams
/agree