Chris Leyton of Total Video Games Writes :
Following on from the news that Microsoft is seeking to bolster the Halo team in preparation for the next title, TVG also discovered significant positions for the establishment of a new internal studio.
The interesting point is contained in the following description, featured on the 20+ positions currently listed:
"We are building a NEW GAME STUDIO from the ground up that will revolutionize both WHAT you play and HOW you play."
Beyond the fact that it lists the project as "next-generation" and claims experience with Unreal or CryEngine as a plus, further details also allude to the type of game that could emerge:
"Candidates must have a proven track record in AAA game design. Must have a clear understanding and experience creating story, dialog, interface, character interaction, mission/environment design, look and feel, AI, combat, strategy, game-flow, and balance."
The Metal Gear series, led by Kojima, pioneered the stealth genre, creating a masterclass in storytelling and gameplay.
No. But MGS5: Ground Zeroes might actually be one of the greatest Game Demo ever, if not the best.
Meh
Great stealth gameplay but the game was just average.
Bland open world that felt lifeless, the story felt shoehorned in, unfinished story etc. The whole thing was just average to me compared to the other main titled games.
I would have rather preferred it if they kept Ground Zeroes for the main game as the opening and the rest of the game turns into a Metal Gear 1 & 2 remake to bring things full circle.
Like hell it is. That was the first time I became aware of being sold an unfinished game and was blown away about blind fanboys saying it was some perfect game.
Yea, the first few chapters were great until they do that thing halfway and make you replay all the missions again. Then little things like capturing animals but only seeing a JPEG unlike 3 where everything was modeled out. Areas were massive, desolate, and boring to look at.
Game was a massive let down for me and the potential was so high for it. Honestly, this was one of the most disappointing games I ever played. What’s worse is it starts off brilliant. You literally play through until you get to the point where you could tell they just stopped developing and then quickly used glue and construction paper to “finish” it and then sold it. Quite frankly, that’s insulting to consumers and fans.
Yes and no. In many ways in was a great game; there's a very strong argument that it has the best gameplay of any MGS game, and that it is one of the more interesting open world "playgrounds" we have gotten, in terms of how the world operates. But as an MGS narrative, it is pretty far down the list, for many reasons.
17 years on from release and 5 years into a botting epidemic, Team Fortress 2 is on its knees, and it's high time Valve stepped in to fix it.
Ah yes, pc gaming aka the bastion of fairness and equity and everlasting online playerbase, all i can say is lmao
Not to mention that these tf2 idiots were the progenitor of mrx in gaming
Chronicles of Riddick: Escape from Butcher Bay debuted 20 years ago, and to this day is a surprisingly good film franchise adaptation.
I'd love a remaster of both games with 4K, raytracing, and the ability to have both AA and AO at the same time.
MS owns the developer, if only they wanted to bother with the license, could be a nice addition to Series X BC program. These titles and Arx Fatalis.
Revolutionize this revolutionize that,hows about they just put out quality game titles for their fans to enjoy?
All this experimentation leads me to believe they're moving deeper and deeper into Wii territory.