260°

New Rage Development Screenshots

Fresh screens from the development of id Software's latest IP.

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luxology.com
THC CELL5535d ago (Edited 5535d ago )

Looks crap

Last screen i have seen better on MS1 and Motor storm 2
N Uncharted

360 man ur the one who is full of it

Btw is this the game that is on 2 cds due to disk space
Ming

wait to see it live at the GDc anyways may look better than i think

360 man5535d ago

you love to chat shiit dont you

LarVanian5535d ago

Dude the game is still in development. The last screen looked awesome anyway.

THC CELL5535d ago

ur right

It might look better
soon

for now i think i have seen better in the games i have stated

Marquis_de_Sade5534d ago

two things, firstly, take note of the word 'development', the game is still a while off, also neither of those games you mentioned are open world games. A more suitable comparison is Farcry 2.

I also have a question, do you fanboys live in such a state of denial, you can actually deceive yourself? Or are you happy to lie to yourself when you make such idiotic sentences?

+ Show (2) more repliesLast reply 5534d ago
Jamegohanssj55535d ago

Can someone shoot me in on what's this game is supposed to be aboot and what was this disc space problem that they were talking aboot?

TGSI

jkhan5535d ago

It'a fps, with open world elements to it as well as racing/driving. I read long time back when it was announced that it will have 30-40% driving and 60-70% action but again they said this may change by the time the game is released.
The disc space issue was simple it will be coming on 2 discs on xbox360 and Carmack said that they wanted 3 or whatever and the royality cost is too high and blah blah, later on the statement was denied and said everything is fine and the world is made of chocolates and Kaz Hirai and Aaron Greenberg are madly in love.

Sheddi5535d ago

Seriously! A world made of choclate! Thats my dream!

JsonHenry5535d ago

The last I read about this they are cutting a bunch of content from both the PC version and the PS3 version so that they do not have to pay MS the extra royalty fees for multiple discs. With cutting the world size down somewhere between a 1/4 up to maybe 1/3 they can make all platforms match.

Which to me sounds like they really just want to charge us for an "expansion" to the game that was originally intended to be part of the actual game itself and using MS as a scape goat.

Jamegohanssj55535d ago

Lol thanks for the information. I wish the world was made of chocolate. Bubbles.

TGSI

PS360PCROCKS5535d ago (Edited 5535d ago )

As far as game content, I will swear on the lives of my children that nothing was cut," said Willits in an early shoot-down of the rumor.

But what of the compression issue? During his QuakeCon speech in August, Carmack put pressure on Microsoft to drop its royalty fees for additional Xbox 360 discs in order to free up more space for the game's content, saying the title would look worse on the Xbox 360 due to compression. Now Willits says the whole thing was a classic misunderstanding.

"Microsoft is not being peepeeheads," he said. "It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing. "

However, Willits noted that the cost of manufacturing a third disc was not behind the decision to spread the game across two discs. Instead, the game's story structure was the decisive factor. The narrative Willits produced split well into two acts, and the company wasn't planning for enough content to justify a third.

"I had the story all written out, and we decided to make it into two acts, with a logical place in the middle where players will remove one disc and stick the other disc in, and they never have to load that other disc up," elaborated Willits. "The story is constructed in such a way that I would be very sad if we had to make it fit into three discs, because where would you switch the disc if it's three and you had a two-act story?"

And what of the comments by Carmack that the game will look worse on the Xbox 360 due to compression and space limitations?

"Yes, I mean, technically that is correct, but realistically and practically they look the same," explained Willits. "The confusion over three discs was just a simple mixup here at id, not a disagreement.. John is so black and white. John is so technically correct. You know how John is."

Willits went on to explain that the engine's "reachability calculation" will determine whether the game needs to load resources based on the character's location. When pressed, he admitted that some differences will be noticeable: "If you know what you're looking for, you will notice it, yes."

However, the designer was adamant that the average user will not notice the compression, and that in the end, the whole confusion amounts to a very minor graphics compromise for the sake of a convenient place to split the story.

"Practically, it's not really gonna make a big difference. We're trying to make it look awesome on all the platforms," he said, while adding that Rage "would require a lot of design rework to turn it into a three-disc game."

edit:: I missed this...

We haven't solved all the compression issues yet. We're close to it. The PS3 streams things slower than the 360, so by the time we ship, there may be the case where getting things off the disk faster may ultimately look better. Until we are really done, and until we can get a reporter to come to id for a 'first look,' it's really difficult to predict, because DVD streaming may play a factor."

In his talk at the Austin Game Developer Conference, Willits told the story of the game's evolution toward a two-wasteland title, rather than five or six of the areas. But what does that even mean? For players, it won't be a major difference, as each wasteland essentially acts as an overworld that contains instanced dungeons.

"The wasteland is big, and then you'll drive up to something like an old bunker, and then you'll get out of your vehicle and you'll enter that bunker," added Willits. "And that will actually load the level, and it will be like a Doom 3 level--not like Doom 3 technology, but a first person, classic id style level. Then you complete your mission, and you'll come back into the wasteland. and drive back to your settlement, or you'll drive to another level, or you'll drive around and blow up bandits."

Not long after his speech, Willits left the conference early and returned to Dallas. His team is currently working toward a major milestone on Rage--a game which he is understandably enthusiastic about.

"We really are trying to make a fun game. We focus much more on the narrative, and on characters, on the story.. There's no flashlight. It's cool."

All-35535d ago

Bull...

Tim Willits said: "During my talk today I mentioned that we originally wanted to have around 5 or 6 smaller wasteland environments but later decided instead to have 2 larger wastelands. Mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands. Not loading levels while you drive around is a much better decision regardless of platform."

Tim Willits said: "There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL. We feel the 360 is a great platform and will provide a fantastic Rage experience."

+ Show (3) more repliesLast reply 5535d ago
jkhan5535d ago

Looks insane, can't wait to see the console versions. I am pretty sure they will be present at GDC09.

phosphor1125535d ago

that these screens are the pc version. I was like "IT LOOKS BETTER THAN KZ2!!" then I read your comment and was like..oh yeah..lol. I wonder what kind of PC hardware is needed to make the game look like that. Oh well. I'll be getting the PS3 version anyway. Can't afford to upgrade my PC with school costs and such.

ape0075535d ago

will rock guys

we gamers are all happy

love ps3 and 360 :)

LostDjinn5535d ago

Let me start by saying if you want to talk crap and start flaming, the open zone's over there.
------->
Now to the shots. Rage is starting to look nice. It doesn't mean it plays worth a damn, but it is shaping up nicely in the visual department.

ape0075535d ago (Edited 5535d ago )

this way fanboys ---->

Show all comments (31)
110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin1638d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1791d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071791d ago (Edited 1791d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141791d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1790d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1790d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1790d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1790d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1785d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.