Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
Review - It's quite the challenge to keep everyone alive, but in Eternal Threads it has enough intrigue to keep you going until the very end
XBA says: You will find it easy to fall in love with the feeling that Botany Manor presents you with.
"The London-based (the UK) indie games publisher PQube and Bandung-based (Indonesia) indie games developer MassHive Media, are today very proud and thrilled to announce that their their potion-themed open-ended sim RPG “Potion Permit: Complete Edition”, is now digitally and physically available for PC (via Steam) and console (PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch)." - Jonas Ek, TGG.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox rn is sinking.
Phil wants Xbox to be as soulless as him!
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,