PPTV: Tomas Sala returns to the world of The Great Ursee in a very different way with Bulwark: Falconeer Chronicles, replacing aerial combat with tranquil city building.
Bulwark: Falconeer Chronicles is a good second entry into The Falconeer universe, offering up something different.
VGChartz's Lee Mehr: "In the end, Bulwark: Falconeer Chronicles represents two sides of a coin. In one respect, seeing Tomas Sala leave the skies in favor of city-planning speaks to a kind of experimentation and flexibility not seen in many developers today; in the other, his tweaks within said formula unfortunately result in unnecessary repetition and design mismanagement within combat, trade, and exploration. Seeing cities sprout to life remains a neat visual staple that reinforces your productivity, but it simply doesn't feel like your iterations grow much beyond that. Put another way: all of the building blocks are here for any genre fan to appreciate, but the finished construction is still left wanting."
Gameffine writes: "Excellent world-building, a decent post-apocalyptic theme and one-click city-building are cleverly mixed to give rise to Bulwark: Falconeer Chronicles"