Team Ninja's open world debut stumbles out the gate.
CGMagazine had the opportunity to speak about the soundtrack of Rise of the Ronin, Starfield and more with composer Inon Zur.
Koei Tecmo has revealed that Rise of the Ronin has gotten off to a solid start, with sales of the Team NINJA-developed PS5 already eclipsing the Nioh franchise.
Speaking in its latest financial report, the publisher revealed that “sales are surpassing the Nioh series” and noted that it has “high valuation by players.” No sales figures were divulged during the report, but clearly Rise of the Ronin is performing well just over a month since launch.
But I thought Rise Of The Ronin was a failure because it was an exclusive?
Gee wizz this is strange. It's outperforming the "Nioh" series in sales. I thought it was all doom and gloom on the sales front. I mean the Nioh series were considered a 'sales success' in the past. So how can this be with Ronin? /s
In related news:
“Koei Tecmo To Launch New AAA Studio To Develop Console Titles”
So yeh did ok I suppose!
Promising an adventure through 19th century Japan, Rise of the Ronin aims to blend historical intrigue with the sharp edges of action gaming. But does it strike just right like a well-honed katana, or does it stumble in its own ambitious footprints?
Ok, lets see why they don't like it too much...
"A fascinating setting ends up misused, and from a purely narrative perspective, there’s little here that actually grabs attention. Characters feel like carboard cutouts that are just reading out lines
The writing is consistently mediocre at best
The issue is that the content that it does have on offer is very rarely engaging in any real way. From collecting cats to clearing enemy encampments to praying at shrines to gain skill points, the side activities you’ll be tackling in Rise of the Ronin’s open world on a recurring basis suffer from a devastating lack of originality and innovation
cookie-cutter open worlds try to offset their flaws with the sheer quality of their content
You’ll get a couple of lines of clunkily written and soullessly performed dialogue to set up a quest, and that’ll be pretty much it. The game very rarely makes the effort to make you actually care about what you’re doing. More often than not, the activities are there just because they have to be there to fill out a large map."
If these things are the reason to give a game a 6 why did Starfield a broken mess that made the colour beige look like a disco in comparison get a perfect 10 from gamingbolt? When one game suffers from the same flaws but at a industrial level and you give it a 10, that's not a consistent review system.
Well said, I used to love Bethesda, but Star Field was a sin of boring missions, dialogues, and worlds. A 6 is harsh.
Gaming bolt is 🤡 just like IGN