410°

These leaked PlayStation stats explain Sony’s live service obsession

Sony’s massive live service push for PS5 is struggling and being called into question, but this leaked presentation shows why it went so hard.

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ApocalypseShadow130d ago (Edited 130d ago )

This is all you need to know:

Sony has consistently delivered brilliant single player games and will continue to do so into the next generation. Naughty Dog isn't going to miss the PS5 era as they are working on multiple projects and not just a live service game only.

Again, when I say this, gamers asked Sony for quality online games to match their single player offerings. They also bitched and complained about games not having "road maps" for online games. That means a game that will consistently be updated with new items, new maps, new levels, with some of it being free. And some of it being priced to purchase. Like GT7. Online games TODAY, if they want to continue to live beyond the old style online games where it was online and that's all you got and nothing else, are LIVE SERVICE GAMES. They all are to stay relevant and keep player retention. Because gamers will move on to the next online game if it isn't fun and if there isn't any new content.

No one has played any of their online games yet to bitch and complain about it. Single player games like myself will still be catered to. But Sony is trying to please those who asked for online,(GaaS, yes GaaS, you asked for it) and make a little money on the side because they are a business. As companies like Microsoft try to strip Sony's revenue by buying up 3rd party publishers and franchises, royalty money that Sony made to create more high quality games, Sony has to look at other avenues to make money like with PC or mobile. They can't just make single player games only and get stuck in a rut just doing that. They are allowed to diversify. Doesn't mean you have to buy into all of it. But they are allowed to as a company to TRY. Just like with VR. Just like with Portal.

ianyoung3129d ago

I think I am actually in line with you here. It seemed there was a push to get Sony into multiplayer live service games. Round out their portfolio with what they are clearly missing. There will be misses and home runs. Who would have ever thought that the people who went hands on with Foamstars would actually enjoy their time?!?!?!

Gamers like me who enjoy the narrative based third person AAA game have a decision to make. Those games will cost a ton to make. Are we OK with paying more for such an experience? I know I am because I enjoy that type of game that much. Making those games will ultimately come with an opportunity cost.

ravens52129d ago

I agree with everything you said. For me personally, I felt 12 was too much. I understand a few but don't shift the entirety of Sony 1st party studios to gaas.

shinoff2183129d ago

Shadow, it makes sense. People just blow it out of proportion, myself included. I get it, but still don't care for it(online anything). It's just the bigger picture is well, bigger then me.

Great point about some of Sonys 3rd party revenue being cut off.

dveio129d ago (Edited 129d ago )

Understandably formulated common thread, spot on.

I actually think about re-subscribing to PS Plus again after I had cancelled when the price hike happened.

Sony has been spending enormous sums of money developing and funding great games. They have given us nothing but Game of the Year material ever since.

Now, with MS buying up huge publishers, there probably are, as you mentioned, royalties worth hundreds of millions going to decrease.

In the last four years, Sony has been clearly upping Playstation's price tag for customers.

But ... if it was just necessary for them to keep up their quality in development and funding own or even other/Third Party projects (Death Stranding, e.g.), then I would want them to continue doing that without hesitations.

JEECE129d ago

"They also bitched and complained about games not having "road maps" for online games. That means a game that will consistently be updated with new items, new maps, new levels, with some of it being free. And some of it being priced to purchase."

It's nice to see someone understanding that gamers have inflicted the curse of live service games on themselves. We get so mad when a dev says their multiplayer game is going to be a "service" or a "platform," but if a dev makes a non-live service multiplayer game you are expected to play because it has good gameplay, everyone starts blasting it and asking for a road map, new levels for a progression system, new guns, etc.

shinoff2183129d ago

Not all of us have. I'm still pretty against online gaming. Not like banish and send it all to hell but it's just not for me. I might try gta online but idk how it'll go. I've played madden and resistance in the past and just felt like what am I doing. I'm literally not accomplishing anything in this game. Kinda the same reason I stop buying sports games, cause I just had games sitting there with a story to tell. I'm sure some online games have a story going for it though.

mkis007129d ago

Dead on. Ms is trying to suffocate them the only way they can. Sony's only avenue is to have a great live service game to make up for what MS is doing.

isarai129d ago

Forcing all the 1st party devs to make a total of 12 within 1yr by splitting their resources away from their main SP projects is my major problem. 12 is overkill, and how about you let them start wrapping up current projects before dropping a new one in them. Now we're sitting here with only 1 PlayStation 1st party game expected this year and no other official announcements besides the terribly generic looking Fairgame$.

We want a new factions, or Killzone MP, or Warframe, not another Valorant, Fortnite or Overwatch, big difference

Shane Kim128d ago

That is not what sells or will be played though.

TheEroica129d ago

My goodness, that is some top tier apologist garbage right there folks.

InUrFoxHole129d ago

Ok thank you for telling us all we need to know... 🤡

+ Show (6) more repliesLast reply 128d ago
Reaper22_129d ago (Edited 129d ago )

At the end of the day it doesn't matter what we think. Sony's goal is to make more money whether its single player or GAAS. And thats what they're gonna do. They're gonna support both. The fact is that a game can sell well and still not bring in the profits that are needed. Development cost is just one expense to recover. Stuff like advertising and other things are eating away some of the profits. That successful game that cost 100 million to make may cost almost double the next time. If this was the 1990s or early 2000s this wouldn't be as bad. Sony makes good single players games and they sell but in today's gaming industry it may not be enough to sustain them for the next decade or two. They may not have much of a choice but to invest more in GAAS.

UltimateOwnage129d ago

"Live service obsession". What a bunch of BS hyperbole.

BeHunted128d ago

It's true. It brings in unlimited amount of money.

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90°

Take-Two Mandate on Microtransactions: Over-Deliver on Content and the Monetization Will Follow

Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.

lucasnooker1h ago

Warning. Boatloads of micro transactions coming for GTA VI

porkChop1h ago

To be fair, while GTA Online is monetized heavily both GTA Online and GTA V offer a massive amount of content without paying anything extra. Though I do think GTA Online's optional subscription is bullshit.

neutralgamer199232m ago

Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.

It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.

It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.

I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.

RhinoGamer8832m ago

It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush

60°

Crossplay Will Be In College Football 25 But Not In Online Dynasty Mode

EA Sports dropped their first gameplay trailer for College Football 25 today and the game looks truly amazing. Buried in the details of the game hype, however, is a significant letdown for those who play online dynasty (a significant portion of the userbase).

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