A look at Starfield's accessibility options.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Expectations for Starfield were sky-high, and while many felt it fell short of them, raw sales and other statistics tell a different tale.
I'll never forget advertised as an open world sandbox game but you run into invisible Star Trek barriers when exploring. GTA has never done that and neither has No Man's Sky. If people love this game good for them I am not touching it. And if Microsoft does say port this game to Playstation I am still not touching this game.
I started playing a few weeks ago and am enjoying it thoroughly. Perfect, absolutely not. Yet it's nowhere near as bad as what people make it out to be. Plenty of quests to get side tracked with. The gunplay has been tightened up significantly in my opinion since Fallout 4. I originally listened to the online crowd absolutely crap on the game and made me curious to see if it was that bad. It's not. It's a good and fun game. It just didn't live up to the developer hype and peoples expectations. Which wouldn't be the first time Bethesda, or Microsoft promised the world, and gave us the moon.
I will say that the beginning few story missions really kind of drag, but once you unlock powers it picks up. I think that first few hours soured a lot of folks who left it behind before really digging in to it. Which is understandable.
Bethesda may have just dropped a major hint regarding the upcoming Shattered Space DLC for its action role-playing game, Starfield.
I really hope that Bethesda works on that front since accessibility has been a huge focus for Microsoft.
But I also find the piece a bit biased (foreshadowing the 6/10 they are gonna give) when explaining that remapping is not good because the default option is the best (despite the fact that you can remap any key).
Or stating that you don't have the complete info on a weapon unless you go to inventory (I recall the numerous articles complaining about that in Zelda, FF, etc.).
The author also complains about not having a fallout mode where everything pauses but goes on to explain that you can " Pause" the game to make selections but that breaks immersion rendering the whole argument a no-win situation
"The Fallout series featured the innovative VATS targeting mechanic, in which players can pause time and target specific body parts or elements of the world while shooting. VATS enriches the game world whilst making gameplay inclusive." and "You’re able to swap weapons through the pause menu, but this isn’t the ideal solution as it breaks immersion."
In the end, as mentioned I always welcome solutions that help everyone enjoy the game but strongly feel that the purpose of the article was to complain for the sake of complaining and foreshadowing the predictable low score this game is going to get.