Like our friends at Eurogamer, RPS weren't included in the initial round of review codes that went out to other UK outlets. This batch went out around two weeks ago, and we've spent the better part of that time trying to rectify things with Bethesda.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Expectations for Starfield were sky-high, and while many felt it fell short of them, raw sales and other statistics tell a different tale.
I'll never forget advertised as an open world sandbox game but you run into invisible Star Trek barriers when exploring. GTA has never done that and neither has No Man's Sky. If people love this game good for them I am not touching it. And if Microsoft does say port this game to Playstation I am still not touching this game.
I started playing a few weeks ago and am enjoying it thoroughly. Perfect, absolutely not. Yet it's nowhere near as bad as what people make it out to be. Plenty of quests to get side tracked with. The gunplay has been tightened up significantly in my opinion since Fallout 4. I originally listened to the online crowd absolutely crap on the game and made me curious to see if it was that bad. It's not. It's a good and fun game. It just didn't live up to the developer hype and peoples expectations. Which wouldn't be the first time Bethesda, or Microsoft promised the world, and gave us the moon.
I will say that the beginning few story missions really kind of drag, but once you unlock powers it picks up. I think that first few hours soured a lot of folks who left it behind before really digging in to it. Which is understandable.
Bethesda may have just dropped a major hint regarding the upcoming Shattered Space DLC for its action role-playing game, Starfield.
Boo hoo.
Good thing no one gives a shit about your review.
...but Eurogamer got their code, about an hour after they posted a hit piece about NOT getting a code.
Reviewers shouldn't get free codes. The review process is broken. First, most reviews are just advertisements and second most game reviewers still haven't figured out how to critique a game, most are too lazy to to learn the necessary skills and knowledge to give gamers a proper and useful critique.
Gaming outlets are still under the mistaken impression that when they coordinate the release of similar articles, readers will see them all together and think "oh, all these outlets are saying the same thing at the same time, so they must be saying something worthwhile." In reality, we say "wow, these articles were clearly coordinated, that's scummy."