Live service games are vehemently criticized and companies need to rethink & prioritize respectful game design for consumer benefit.
In an interview with Game Rant, senior game designer Brian Dowling shared just how much Mists of Pandaria Remix's Spell Gems will shake things up.
While the good arguably outweighs the bad, there are still some valid concerns about Destiny 2’s approach to reversing weapon sunsetting.
Destiny 2's meta is ever-shifting, and a recent Exotic went from overlooked to must-have very fast.
Gabe says not being publicly owned is a huge part of what makes Valve so successful.
"The whole point of being a privately held company is to eliminate another source of noise in the signal between the consumers and producers of a good."
Looks at Destiny 2 > I used to go into a store to find a game. Now I go into a game and find a store.
"Bungie reportedly expressed concerns over how engaging The Last of Us multiplayer project was"
Bungie at GDC "Beware of overdelivering, quality doesn't matter, a live service being fast is more important than quality"
meh
That's kind of the GaaS whole thing, though. This is like telling wolves to stop behaving like wolves.
The issue is that journalists mostly ignored this issue as it was arising. Games like Overwatch were considered exciting until lesser news websites and organisations began taking opinion pieces on the problem. From then it’s just gotten worse.
This is why I won't spend money on a lot of these games, not only do they nickle and dime you at every opportunity, but a lot of these games have a very short life span, not many of them survive for multiple years like Fortnite has.
I also feel like most MMOs in generally are more aqueduct in terms of content, for what you pay, I feel like a lot of them give you a decent amount to enjoy.
Gaas the game doesn't end untill people stop paying