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The Gamers Lounge Podcast Episode 252: "It's Finally Over...Right?"

On this weeks show the guys talk the ROG Ally issues, Final Fantasy XVI, Diver Dan, Diablo IV, Major Nelson, ABK merger and more!

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the-gamers-lounge.com
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Dragon Ball: Sparking Zero's Release Date Has Now Leaked Online

The leak has emerged from the official site's datamined info, suggesting an expected release date of October 1, 2024.

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PS6 Graphics – Can it Approach Photorealism?

If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?

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gamingbolt.com
Hugodastrevas5h ago

I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.

MrGameAndWatch3h ago

Same. I really don't want to be in an interactive film and, to me photorealism is not needed for immersion.

OtterX3h ago(Edited 3h ago)

If anything, the massive layoffs in the industry right now are showing that investors are pulling out and not wanting to invest as much as they are right now into AAAs. Much less push for even higher detail, unless many parts of it are automated by AI for a cheaper price. Not saying I support people's jobs being replaced by AI, just stating a reality of what the money people want.

DarXyde3h ago(Edited 3h ago)

Photorealism should be reserved for games like Gran Turismo. It costs far too much to incorporate that level of detail.

Even then, if it comes at the cost of physics calculations or frame rate given the shared resources of consoles, I'd scale it back in favor of a smoother experience.

Nintendo was quite smart to never pigeonhole themselves into that. Great foresight on their part, I'd say.

8bitAssassin1h ago

But they've gotten very lazy on their games. I still like their approach don't just make game play your biggest innovation.

DarXyde28m ago(Edited 27m ago)

8bitAssassin,

I assume you're talking about Nintendo.

I think it works for them. I'm honestly glad that it's nothing like PlayStation or Xbox. It's a great reason to own one.

anast1h ago

I think we need both. Why lower the standard? A photorealistic Bloodborne or Elden Ring game would be insane.

+ Show (1) more replyLast reply 28m ago
Zenzuu4h ago

Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.

At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.

anast1h ago

I'd rather they focus on both. It's a trillion dollar industry. They should be able to do both.

neutralgamer199245m ago

Zenzuu

Believe it or not when it comes to consoles and games graphics are still the biggest factor. Why do you think we still see CHI trailers or in engine footage. The first impression is very important. Not for us core gamers but for millions of casuals who are quite easily impressed with wow factor graphics

andy853h ago

Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though

MrBaskerville3h ago

I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.

bRuud833h ago

Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.

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9.0

Mullet MadJack Review -- Gamerhub UK

Pick up the pace in this vibrant shooter.

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gamerhub.co.uk